Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Report article RSS Feed Building the Galaxy Class

As the Excalibur team launch their new Galaxy Class starship, we grab a few questions with Mark Ward who's job it was to texture this hugely popular ship.

Posted by markdw on Dec 5th, 2012 Page 1 of 3    
Interview

For those who don't know, could you give a bit of background on the Galaxy Class starship

The Galaxy Class starship was first featured on Star Trek: The Next Generation as the U.S.S. Enterprise D. It is one of the largest ships in Starfleet and was the most advanced ship at it's launch. The original studio model was created by an exceptionally talented team at Industrial Light and Magic and was built with painstaking detail to the point that it would hold up in Cinema.

Our version was modelled by Luiz Cordova before being handed over to me for texturing.


How does the detail compare to other ships you have worked on?

The level of detail is really insane! I watched the show when I was a child and have grown up with images of this model but I never appreciated the detail until I started this process. Last year my biggest project was the NX01 Enterprise which at the time I thought was very detailed. By comparison though, the Galaxy has a hull pattern which cannot be mirrored, has a much larger surface area, and more layers of detail.

What difference does this make to the work?

I'm a big believer that even incomprehensible detail has a subconcious impact on whether someone accepts something as real or fake. Because the original model was completely built by hand I had had to draw absolutely every line and pattern by hand. This means that while the hull pattern is repeated in a regular fashion I had to draw it all individually in order to capture the slight differences in the size or angle on each piece. The base of the hull pattern alone is built up of 4 to 5 layers of different colours.

The one good thing about all this detail is that you never have to invent details to fill in the gaps. Where the CGI models sometimes require some creative "padding", these studio models are always dense with realistic details.

Building the Galaxy Class

Using edges and fills to break down the textures shows up the detail.


How long did it take to complete?

Around two and a half working weeks in total. Because this is such an important ship in Star Trek canon we really wanted to nail it.

Post comment Comments
Guest
Guest Dec 6 2012, 3:08am says:

This comment is currently awaiting admin approval, join now to view.

Shevchen
Shevchen Jun 21 2013, 2:39pm replied:

Nobody around here speaks czech, I had to use the google-translator to understand you. So here is my answer to your question: Go to stexcalibur.com This is the main page. Have fun.
//
Můžete se zaregistrovat na stexcalibur.com.

+1 vote     reply to comment
emi_100
emi_100 Dec 7 2012, 12:53am says:

to much love on this
it's amazing!
that's the diference with others games/mods, that's what makes ST EXCALIBUR unique, superb work!

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
Contact
Send Message
Official Page
Stexcalibur.com
Release Date
TBD
Game Watch
Track this game
Feature
Browse
Features
Report Abuse
Report article
Related Games
Star Trek Excalibur
Star Trek Excalibur Single Player Futuristic Sim
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
Avalon Studios
Avalon Studios Developer with 7 members