Square Legacy Snapshot 3 of 0.6 is Live, Here's Everything You Need To Know!:
MOST IMPORTANT CHANGES (FROM 0.6 SNAPSHOT 2 TO 0.6 SNAPSHOT 3)
- New Look To Haven
- Wagons (Fast Travel / Fancy Teleport)
- Horses (Triple The Players 'On-Foot'Speed);
- Players Can Now Sell Their Loot To Vendors
- Selling items is instantaneous and no longer create any random dupes
- If the value of an item is less than 50 shops will purchase it, but not add it to their inventory
- Coins are now bags of money
- New Menu Music (Fits a main menu better than Valliant, but Valliant will be used elsweyr)
- In GS3 You Can See A Line To What Zombies Are Tracking
- Summon water familiar ability (Unlocked at level 11)
- Searing Bolt ability lights mobs on fire
- Player Animation Stops When Hitting A Wall
- In GS3 You Can No Longer Blink Into Walls, You Need To Be In Dev / Stats Mode
- New dungeon spawn routines
- Poison Zombie (Spawns only in dungeons)
- Invisibility Potion
- The player no longer walks on top of entities, instead, their y-values are compared to decide which one is rendered first
- Save files are easier to distribute among friends
- New Chest Pieces (Armors & Robes)
- Pressing M maximizes the minimap
- Minimaps now have borders
- New Ice Dungeon & Ice Dungeon Mobs (WIP, A Boss Will Be Included Next Update along With A Skeletal Mage)
- Added "Summon Water Familiar" Ability -- Summons A Water Creature To Fight For You For A Small Amount Of Time (Scales With MDF)
- It is no longer required to have the Arcane Twig (Or any staff to shoot), the player can conjure a bolt dealing a small amount of damage
- Engine:
- Modified Sound Engine For Better Control (So That Volume Sliders May Be Used Later On)
- Organized The Location Of The Sound & PNG Files In The .Jar File
- Later On We Can Now Have The Possibility Of Sound & PNG Packs To Replace Default
- Everything now saves, including items, equipment, current location (and world), and various other bits of player data (skill points, level, etc)
- GUI changes:
- Player Stat Screen
- Pause Menu Buttons
- Other HUD Tweaks
- Options Menu (Click the cog in the pause menu):
- Can Disable Auto Save
- Delete Saves
- Enable/Disable Multiplayer Features
- Open The Help File (PDF)
- Has A List Of Controls For The
- {Future Plan} Option to Enable / Disable Perma-Death (Currently Disabled)
- Player Stats:
- Added Agility, Defence and Magic Defence Stats
- Status Bars:
- Completely rewritten so that in the future the size of the bar can be adjustable from the options menu
- Added an exp bar to the inventory
- Chest Pieces:
- Added Abyssal Armor, Dragon's Armor, Iron Armor, Copper Armor,
Maelstrom Robes, Cloak of Sun Acolyte, Linen Robes, & Cotton Robes
- Status Effects (Things like fire, poison, etc):
- Displayed To The Left Of The Inventory
- Can Be Positive & Negative
- Will Be Used A Lot In The Future
- (Undead Caster) AI Changes:
- After Running Into A Walled Off Area (like a house) It's Harder For Undead Casters To Notice / Follow You
- Won't Shoot If A Wall Is Between Them And Their Target
- If Met With A Dead End While Fleeing They Will Begin to Attack You Again
- These AI Properties Have Also Be Adopted By Other Mobs
- Village Guards:
- They patrol areas until a hostile mob is found, which they will attack
- New Sounds:
- Sword clash when guards attack
- Horse whinnies
- Wagon
- A Huge Ammount Of Bug Fixes, Primarily Note:
- Item duping (multiple)
- A* is less laggy and more fluid
- Bags of money can no longer be dropped
- Entity update radius is now smaller (If you lagged in the main world before, expect a huge FPS gain)
- There was a bunch of 'slow' code that I improved, expect a lot more of this in the future
- Launcher Fixes:
- Launching the game should work slightly better now on Mac and Linux
- Sometimes, when launching the game a small window would appear
The Next Update Shouldn't Be That Far Off, Perhaps A Week Or So Make Sure To Follow The Game To Get Notified When It Is Released!