Buy the Indie Ordinary Gamer Bundle and vote for Specter in the Indie Dev Grant competition!
Specter is an action-platformer which borrows a lot of our favorite tried-yet-true mechanics from the genre and meshes them, all while adding some new concepts to the mix.
The game revolves around the king’s abilities. You’ll be receiving a new ability after the completion of just about every level (attacks/activations are inspired by the Kirby series), and you’ll be using your abilities during both battles and platforming sequences.
There you are going to encounter obstacles such as walkways that flip around when struck by your dashing attack, or platforms that only appear when struck by a charged projectile (a more literal approach to “action-platforming” if you will).
The theme of Specter’s gameplay is critical thinking. We want players to constantly be thinking about the most efficient attack to use on a group of enemies, or quickly assessing a simplistic puzzle, before leaping forward in narrow escape of rising lava.
This concept is encouraged in combat with elements like time limits during battle segments, and valuable rewards for speedy battle playthroughs (such as boosted max HP, secondary effects for your attacks, or even unlocking special attacks).
Edit: Thank you for the great feedback! I took the build offline again. We will do other playtesting runs in the future, but for now we want to focus on evaluating your responses and working on the game.
We have made some great progress in the last few weeks (the IGF deadline certainly helped!) and we are pretty close to releasing the demo!
Before we do that we would like a few other people to play the game and give us feedback on level design, controls and performance. After you have worked on a game for a year it is easy to lose the bigger picture. A new perspective from someone who hasn't played the game before is vital to make sure that the things you are doing make sense and lead to a fun and challenging experience.
As an indie developer we don't have access to a QA team nor can we bring in groups of people at the time. This leaves us with local events (which tend to be too crowded for in-depth feedback) and the internet. Here is where you come in!
I uploaded a version to the IndieDB servers and you are free to try it. If you do so, please leave us some feedback, either in the comments or send it to email@example.com.
Thank you for your help!
15hours 15mins ago by bonus2113
@igovat Luckily enough, the refactoring also fixed a bunch of bugs. :D
Dec 20 2013, 5:53pm by bonus2113
Split one old class into eleven new ones... Refactoring is fun!
Dec 20 2013, 2:55pm by bonus2113
Am I doing this Mecanim thing right? It's starting to get a little complex... T.co
Dec 20 2013, 9:13am by bonus2113
Dec 19 2013, 10:42am by bonus2113
I could do those interviews all day, they are actually quite fun once you got over the excitement.
Dec 15 2013, 5:42am by bonus2113
@nura_on Cool, glad that solved it for you :) Ran into the same problem today.
Dec 14 2013, 4:55pm by bonus2113
I need to get something to eat... I only had breakfast today and my typing skills are failing me.
Dec 14 2013, 1:45pm by bonus2113
@caribouloche Setting the origin for each frame sucks separately.
Dec 14 2013, 1:42pm by bonus2113
@caribouloche "been annoyed by offsets": Are you working with the new Unity 2D stuff? I've had problems with that.
Dec 14 2013, 1:41pm by bonus2113