Space; the final frontier. You are an orb that is cosmically entangled with the universe. Your very presence distorts the fabric of space-time and the very energy you emit defies the laws of physics. Every movement you make can be as subtle as a micrometer, to as vast as a light year. Explore distant worlds in a time-trial based platformer, that will give even the most coordinated gamers a difficult challege. -Explore the galaxy with dozens of levels on dozens of worlds -Distort the fabric of time as you scale vertical wall, ride on ceilings and dilate time. -Blow your way through obstacles using explosives that pack an antimatter kick. -Realistic physics makes every jump a calculated vector; say goodbye to air control. -Challenging levels that will challenge even the most adept of gamers. Space calls to you to be explored, will you call back, and explore the Final Frontier, or will you just end up Spaced.

Post news Report RSS Saving The Times: Update- 3/7/13

Saving Times, Gravity, and debugging. It appears one of the features that I had the most trouble completing is now finished

Posted by on

It appears one of the features that I had the most trouble completing is now finished. All levels will finally store the times that you complete them in, and update if you beat them quicker than before. This not only makes me happier as a developer, but also gives players bragging rights to all their favorite achievements. As of now there are no leaderboards, but personal times is far better than nothing. I will release a Demo that is implemented with this feature in the near future.

Faux Gravity his finally come, in layman's terms; gravitational attraction to an object rather than in the linear down direction. After all, it would not be space without having objects flying around each other at alarming speeds. While no levels are currently using faux gravity, I will make sure to put in a few that will let you orbit some planets if you get enough speed.

Finally, the last point of interest is that after being brought to my attention, i managed to fix issues will registered collisions to a wall, and sticking to it. There should no longer be any issues will wall contact in any of the later builds.

In the next recent weeks I will be spitting out some new levels and will post pictures as soon as their ready.

-Kyle

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: