This is a Sci-fi, First person game, being developed by one person currently. It will take a while to complete but it will be fun =)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Base Layout of Large Rooms (view original)
Base Layout of Large Rooms
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
BawsAnimations Author
BawsAnimations - - 7 comments

around 21k Verts, For the whole set including the corridors not seen in the picture.
It is around... I would say, 3-6k verts for the Large Room itself.

Reply Good karma+1 vote
Inko
Inko - - 49 comments

Hey man! I like the overall style you got going, but damn! Thats a lot of verts for just one room and I don't see anything you couldnt just do with a simple bump map. While 6k verts is no problem for the darn powerfull unity renderer, keep in mind that most game levels are usually a lot bigger then that. And once you have enemy ai checks, pathfinders and other update algorithms running in the background you will need every bit of cpu power you can get!
My advise. Ease up on the detail and try to do as much with light maps(parallax or bump) as you can.
Anyway, hope this helps and good luck!

Reply Good karma Bad karma+1 vote
BawsAnimations Author
BawsAnimations - - 7 comments

Thanks for the advice. I just wanted to get this basic wall pattern set and rest will be mostly bump mapped. Im not too worried about the Enemy AI because this will be mostly puzzles,etc. And maps with enemies will be less detailed for the purposes you have listed.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is just a base layout of how some of the large rooms are going to look like. With patterned walls and some pillars. I will be adding more atmospheric props into it later. Planning on adding some hanging wires/lights,etc!
Please leave a suggestion =)