Spinning a new take on World War 2, Soldiers: Heroes of World War II pulls you out of the field and into the commander's head. Your group isn't as large as an army in Age of Empires, but the inclusion of vehicles pushes it out of the realm of squad warfare. Some squad based elements remain however, as you can take direct control of an individual soldier or vehicle and aim and move him directly with your keyboard and mouse. This can be used to great effect in raising the efficency on the front line. The game's dozens of soldier and vehicle meshes are all well modeled, textured and animated. The game's locales are very well done too, taking you to war torn Europe.

Post tutorial Report RSS Missing Textures / Stamp Fix

This tutorial aims to solve the issue related to certain textures not being visible. Notable examples are the spots/rings from the UK mission "Rescue", roads, paths, and railroad tracks.

Posted by on - Basic Textures

There are two ways to solve this issue and both should yield similar results.

Preparation:

  1. Download the latest version of d3d8.dll from here.
  2. Drag the d3d8.dll into the same folder as the game executable (e.g, where Soldiers.exe is located).
  3. Use ONE of the two solutions below.

A. Using ReShade:

  1. Download ReShade from reshade.me.
  2. Launch the ReShade setup.
  3. Browse and select the game executable (e.g, Soldiers.exe).
  4. Select DirectX9.
  5. Click skip on the next two prompts (you may adjust settings if you want shaders/post-process effects).
  6. Launch the game.
  7. Complete / Skip the ReShade tutorial.

Credits to the person who solved the issue more than two years ago: s2601d

B. Using ENB Convertor:

  1. Download ENB Convertor (DX8 to DX9) v0.0036 from enbdev.com.
  2. Extract ONLY the enbconvertor.ini file and put it into the same folder as the game executable.
  3. Launch the game.

A solution I found ages ago, but had a GUI problem when using the included d3d8.dll.

Screenshots:

"Rescue" - before:

"Rescue" - after:

Railroad tracks - before:

Railroad tracks - after:

Other Notes:

  • crosire's d3d8.dll v1.11.1 was used.
  • ReShade Version 5.2.2 was used.
Post comment Comments
dgn
dgn - - 734 comments

Thanks for the fixes.
Cheers.

Reply Good karma Bad karma+2 votes
foo_jam2002
foo_jam2002 - - 859 comments

Nice.

Reply Good karma Bad karma+3 votes
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