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This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. This is a quirky and unique indie MMORPG being created by the community, for the community.

Socuwan is a quirky indie MMORPG for Windows, Linux and Mac. It is highly community driven, both in terms of gameplay and development, with around three quarters of the content in the game being made by the community!

Community gifDiverse GifCombat Gif

Socuwan has been in development for over 3 years now, and uses a custom built engine. There are no public releases as of yet, but if the Kickstarter campaign goes to plan then the first test servers will be set up in early 2016. The Alpha version is scheduled for release at the end of 2016, and the Beta version around September 2017. The full version will follow shortly after the Beta release, as soon as everything has been polished to perfection without a bug in sight!

Amazingly, Socuwan already has a fantastic community behind it! Thousands of passionate people have got behind this project on social media, and hundreds have even got involved with the development of this project. The whole development process has also been documented in over 100 videos on my Youtube channel, allowing for constant feedback and input from the viewers. Here's one of the latest development log videos to whet your appetite!

Current Features:

  • Real-time, skill based combat system
  • Thousands of weapon combinations and enchantments
  • Mobs and loot system
  • Multiplayer auction
  • Mounts
  • Basic skilling system (mining, woodcutting, etc.)
  • A beautiful and diverse world


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Three years of development come down to this, it's make or break for the project! The Kickstarter campaign went live yesterday, in an attempt to raise enough funds for the completion of this project.

You can check out the Kickstarter page and all the available rewards here!

I also want to thank the amazing community for all the support they've given the game over the last few years. Over three quarters of the content in the game is community made, with hundreds of talented artists constantly sending in models,textures, animations, sound effects, music and ideas. The game couldn't have got this far without you guys!

Hopefully this is just the beginning! It's going to be tough, but with your help we might just make it. But whatever happens, thank you for following Socuwan's journey :)



3 months ago News 0 comments

Finally got round to implementing shadows in my engine!



3 months ago News 0 comments

See the new mounts in action in this devlog video!

Combat System Explained!

Combat System Explained!

3 months ago News 4 comments

An explanation of the unique combat mechanics in Socuwan!

Harbour Town!

Harbour Town!

3 months ago News 0 comments

Check out the new harbour town in this devlog video!

Post comment Comments  (0 - 10 of 31)
MistressAlex Aug 30 2015 says:

Looks pretty neat! Tracking!

+2 votes     reply to comment
Guest Aug 25 2015 says:

A single person project that could sink Runescape? FEED ME!!!

+1 vote     reply to comment
TheOneHoIsGreat Aug 7 2015 says:

Keep working!!!

+1 vote     reply to comment
Katabelle Aug 4 2015 says:

Beautiful I love!

+1 vote     reply to comment
Guest Aug 3 2015 says:

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ThinMatrix Creator
ThinMatrix Aug 3 2015 replied:

Thanks! The butterflies are just a particle effect, and I'll be doing a tutorial about particles fairly soon :)

+2 votes   reply to comment
Guest Jul 13 2015 says:

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Guest Jun 26 2015 says:

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makerimages May 17 2015 says:

Hey, do you use gluLookat for your 3rd person camera? if not, could the camera code from your tutorial series be made available somewhere? Could really use this for I game i'm starting up on.

+1 vote     reply to comment
ThinMatrix Creator
ThinMatrix May 26 2015 replied:

Have a look at my 19th OpenGL tutorial, it will take you through all of the camera code and explains all of the calculations in detail :)

+1 vote   reply to comment
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Windows, Mac, Linux
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2 months ago
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