This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. However, this is no ordinary RPG...this is an MMORPG with a massive twist and a game-play like no other! Unfortunately I cannot reveal what this special game-play is quite yet, so watch this space!

The game is written in Java and uses OpenGL. Currently I am the only developer but will be putting together a team later this year. You can watch weekly devlog videos on my Youtube channel.

Current Features:

  • Multiplayer Auction System
  • Thousands of weapon combinations an enchantments
  • Multiplayer combat
  • Mobs
  • Food and hunger
  • A beautiful and diverse world

Coming soon (next few months):

  • Combat against Mobs
  • Advanced combat system features
  • Improved visual effects for combat.
  • Enter-able buildings
  • Mounts

Future Plans:

  • Co-operative skilling
  • Clans
  • Chat system
  • Guilds
  • Ranking system
  • Player owned houses
  • And the big reveal...

Socuwan

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0 comments by ThinMatrix on May 4th, 2015

So I'm currently in the process of battling my way through the networking side of multiplayer combat, and it is pretty slow going! I had to do a huge amount of work just to get other players to move correctly, which I finally achieved through a lot of extrapolation, prediction and error correction on the client side.

On top of this I was able to add a few more of the fantastic models that the ever generous community are making for this game. There was a stylish new horned helmet, a hard hitting mace weapon, and even a whole new town of brilliant, community made models.

You can see all of this in more detail in this devlog video! Feel free to give me any feedback or suggestions, and come and join in the Socuwan community if you aren't part of it already! Thanks for reading, and enjoy the video :)

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Post comment Comments  (0 - 10 of 19)
Guest
Guest Mar 20 2015, 11:05am says:

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balrog232
balrog232 Mar 19 2015, 11:16am says:

nice progression

+1 vote     reply to comment
27spicy
27spicy Mar 6 2015, 9:06pm says:

GoodGOOD YES GOD YESS YESSS AHH YEESSS

+1 vote     reply to comment
DonBre
DonBre Mar 1 2015, 12:01am says:

Tracking :D

+1 vote     reply to comment
Guest
Guest Jan 11 2015, 9:58pm says:

Some of the area's you are creating look like runescape

+2 votes     reply to comment
ThinMatrix Creator
ThinMatrix Jan 15 2015, 7:25pm replied:

Someone else said that as well, but I personally can't see the similarities!

+3 votes   reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:12pm says:

editor? you will release the engine so anybody can create their own RPG? (it could be used even to create planets and ****?, and i hate online games (specially this kind of ******* stupid games) but i cant say this its pretty cute, perfectly to RPG ambient :D

+1 vote     reply to comment
Jetcutter
Jetcutter Nov 22 2014, 10:01pm says:

Very impressive,

+1 vote     reply to comment
ShadowLordAlpha
ShadowLordAlpha Nov 16 2014, 9:38pm says:

As I recall your skybox is done just using two layers and fading between images to get the day/night cycle right? It might look/work a little better if you made it work off 3 layers one for the sky color, one for the sun, and the last as a cloud layer. that way the clouds wouldn't change with the time of day. you could then also have stars at night that get covered with clouds randomly and other things like more dynamic weather ect.

+3 votes     reply to comment
ZaKlaus
ZaKlaus Oct 7 2014, 3:26pm says:

Nice. Keep up good work! :)

+1 vote     reply to comment
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Socuwan
Platforms
Windows, Mac, Linux
Developed By
ThinMatrix
Engine
Custom Built
Contact
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Release Date
Coming 2017
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Style
Genre
Role Playing
Theme
Medieval
Players
MMO
Project
Indie
Twitter

Latest tweets from @thinmatrix

The brilliant new herb stall model in the game, made by marCOmics! #gamedev #indiedev T.co

23hours 11mins ago

Fantastic herb stall model made for the game by marCOmics! #gamedev #indiegame T.co

May 3 2015, 2:57pm

Learn how to render to frame buffer objects in this week's OpenGL 3D water tutorial! T.co #gamedev #OpenGL

May 2 2015, 2:50pm

@Inzuki Collada (.dae)

May 1 2015, 3:04pm

Finishing off the networking side of combat in this week's devlog video! #gamedev #indiegame T.co

May 1 2015, 3:04pm

Pretty much finished off the networking code for projectiles today! T.co #gamedev #indiegame

Apr 29 2015, 3:41pm

Some ruins in the desert! #gamedev #indiegame T.co

Apr 28 2015, 4:27pm

@ARhmanAmr Okay, I'll try to do this a bit for net time. If I get any bugs ;)

Apr 28 2015, 4:25pm

A lovely new oak tree model in the game, made by Erik Quick! #gamedev #indiegame T.co

Apr 26 2015, 3:22pm

@Inzuki I wrote my own :)

Apr 25 2015, 8:04pm

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