This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. However, this is no ordinary RPG...this is an MMORPG with a massive twist and a game-play like no other! Unfortunately I cannot reveal what this special game-play is quite yet, so watch this space!

The game is written in Java and uses OpenGL. Currently I am the only developer but will be putting together a team later this year. You can watch weekly devlog videos on my Youtube channel.

Current Features:

  • Multiplayer Auction System
  • Thousands of weapon combinations an enchantments
  • Multiplayer combat
  • Mobs
  • Food and hunger
  • A beautiful and diverse world

Coming soon (next few months):

  • Combat against Mobs
  • Advanced combat system features
  • Improved visual effects for combat.
  • Enter-able buildings
  • Mounts

Future Plans:

  • Co-operative skilling
  • Clans
  • Chat system
  • Guilds
  • Ranking system
  • Player owned houses
  • And the big reveal...

Socuwan

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Blog RSS Feed Report abuse Latest News: Visual Effects!

2 comments by ThinMatrix on May 27th, 2015

It's finally time to spruce up the world a bit with some nice visual effects. Over the past couple of weeks I've been adding support for visual effects into my engine, and it's all starting to come together nicely!

You can see all of the new visual effects in action in the devlog video below. As always, let me know what you think and enjoy the video! And don't forget to check out the new behind-the-scenes devlog videos on my Youtube channel!

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Post comment Comments  (0 - 10 of 22)
makerimages
makerimages May 17 2015, 7:55am says:

Hey, do you use gluLookat for your 3rd person camera? if not, could the camera code from your tutorial series be made available somewhere? Could really use this for I game i'm starting up on.

+1 vote     reply to comment
ThinMatrix Creator
ThinMatrix May 26 2015, 6:54am replied:

Have a look at my 19th OpenGL tutorial, it will take you through all of the camera code and explains all of the calculations in detail :)

+1 vote   reply to comment
Guest
Guest Mar 20 2015, 11:05am says:

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balrog232
balrog232 Mar 19 2015, 11:16am says:

nice progression

+1 vote     reply to comment
27spicy
27spicy Mar 6 2015, 9:06pm says:

GoodGOOD YES GOD YESS YESSS AHH YEESSS

+1 vote     reply to comment
DonBre
DonBre Mar 1 2015, 12:01am says:

Tracking :D

+1 vote     reply to comment
Guest
Guest Jan 11 2015, 9:58pm says:

Some of the area's you are creating look like runescape

+2 votes     reply to comment
ThinMatrix Creator
ThinMatrix Jan 15 2015, 7:25pm replied:

Someone else said that as well, but I personally can't see the similarities!

+3 votes   reply to comment
Vladiskov
Vladiskov Nov 27 2014, 2:12pm says:

editor? you will release the engine so anybody can create their own RPG? (it could be used even to create planets and ****?, and i hate online games (specially this kind of ******* stupid games) but i cant say this its pretty cute, perfectly to RPG ambient :D

+1 vote     reply to comment
Guest
Guest May 22 2015, 10:14pm replied:

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Socuwan
Platforms
Windows, Mac, Linux
Developed By
ThinMatrix
Engine
Custom Built
Contact
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Release Date
Coming 2017
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Style
Genre
Role Playing
Theme
Medieval
Players
MMO
Project
Indie
Twitter

Latest tweets from @thinmatrix

New mountainous area with a path running through the valley :) #gamedev #indiegame T.co

3hours 8mins ago

@UberSolowZ Yes, there are loads of optimizations that can be done to fix that :)

3hours 9mins ago

@UberSolowZ Looks awesome! And it will look even better when we implement DuDv maps in the next tutorial ;)

Jun 1 2015, 5:23am

Here's the new house model in-game! #gamedev #indiegame T.co

May 31 2015, 2:28pm

@tellabrandi Thank you :)

May 31 2015, 2:27pm

@jxz_2000 Thanks!

May 31 2015, 2:27pm

Just finished creating this new house model :) #gamedev #indiegame #3Dart T.co

May 31 2015, 6:05am

Projective texture mapping in this week's tutorial, making our water look nice and reflective! T.co #gamedev #opengl

May 30 2015, 2:58pm

A view of the new hilly region! #screenshotsaturday #gamedev T.co

May 30 2015, 7:39am

A couple of new areas, some new models, and lots of updates to the visual FX system this week! T.co #gamedev #indiegame

May 29 2015, 2:06pm

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