This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. However, this is no ordinary RPG...this is an mmorpg with a massive twist and a game-play like no other! Unfortunately I cannot reveal what this special game-play is quite yet, so watch this space!
The game is written in Java and uses opengl. Currently I am the only developer but will be putting together a team later this year. You can watch weekly dev diary videos on my youtube channel.
Coming soon (next few months):
Enchanting is finally in the game! This week's improvement to the weapon system allows you to enchant your items with up to 3 enchantments, each of which can give you special abilities or extra defence. There are also multiple tiers of enchants, meaning that in the future it will be possible to upgrade your enchants to a higher tier.
Although I haven't yet added the actual mechanics of enchanting your weapons, it's already possible to buy and sell enchanted weapons in any weapon shops. Enchanted armour is also available in some armour shops.
To check out the new enchanted items and to see the cool new icon effects just have a watch of the devlog video below. I demonstrate the system and show some of the enchantments in action. Thanks for reading, and enjoy the video!
Latest tweets from @thinmatrix
@UberSolowZ Not today I'm afraid, I'm visiting family. Check the description of the last devlog for info about the next tutorials :)
Mar 28 2015, 12:06pm
Mar 28 2015, 12:00pm
@https_chris I don't really use it I'm afraid, but you can always email me or send me messages on Youtube or Facebook.
Mar 28 2015, 4:58am
@Madster456 Unfortunately not! I just can't think of anything decent to call it >.<
Mar 28 2015, 4:57am
Mar 27 2015, 7:11pm
Mar 26 2015, 9:02am
Mar 20 2015, 4:33pm
@JayJeps ...I'm not really sure what's going on there, but if you send me an email about it maybe I can help further :)
Mar 19 2015, 5:01pm
@JayJeps You definitely don't need to use a cube map for a flat reflection plane, and you shouldn't have to change the camera position...
Mar 19 2015, 5:01pm