This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. However, this is no ordinary RPG...this is an mmorpg with a massive twist and a game-play like no other! Unfortunately I cannot reveal what this special game-play is quite yet, so watch this space!
The game is written in Java and uses opengl. Currently I am the only developer but will be putting together a team later this year. You can watch weekly dev diary videos on my youtube channel.
Coming soon (next few months):
Over the last couple of weeks I've been completely overhauling the animation system in my game in preparation for the upcoming combat system update. This week I continued on with this by adding sound effects and particle effects to the animation system.
All animations can now have any number of particle effects and sound effects associated with them, allowing for a huge range of awesome effects! The system is pretty flexible and allows for specific frames of the animation to be chosen to emit particles and play certain sound effects.
On top of that, sound effects can also be chosen randomly from specific groups of sound effects, instead of just using the same sound effect each time. For example, this would allow multiple slash sounds to be associated with a slash animation, meaning that a different slash sound effect would be played each time the animation is carried out, adding a bit more diversity to the combat system!
You can see these new features in action in the devlog video below! I'd love to here any feedback or suggestions that you might have, and if anyone would like to get involved with making models, textures, animations or sound effects for the game then send me a message!
Thanks for reading! :)
Latest tweets from @thinmatrix
Jan 30 2015, 3:57pm
Jan 29 2015, 4:01pm
@Mohammedq2998 The same way we control the camera's rotation with the mouse :)
Jan 29 2015, 3:56pm
@FlyingStats Depends when someone animates it, because I'm really no good at that. But hopefully it'll be in the game in the next 2 weeks :)
Jan 29 2015, 3:55pm
Jan 24 2015, 9:55am
Jan 23 2015, 1:38pm
@Reshunboy Yes! The devlog will be out in about 3 minutes :)!
Jan 23 2015, 1:26pm