This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. However, this is no ordinary RPG...this is an mmorpg with a massive twist and a game-play like no other! Unfortunately I cannot reveal what this special game-play is quite yet, so watch this space!

The game is written in Java and uses opengl. Currently I am the only developer but will be putting together a team later this year. You can watch weekly dev diary videos on my youtube channel.

Current Features:

  • Multiplayer Auction System
  • Thousands of weapon combinations
  • Basic multiplayer combat
  • A few simple mobs
  • Food and hunger
  • A beautiful and diverse world

Coming soon (next few months):

  • Improved magic and ranged attacks
  • A huge graphics update adding skyboxes, water, and much more!
  • Combat against Mobs
  • A world editor, meaning that creation of the world can begin!
  • Groundbreaking game-play ;)

Future Plans:

  • Co-operative skilling
  • Mounts
  • Clans
  • Chat system
  • Guilds
  • Ranking system
  • Player owned houses
  • And the big reveal...


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Tavern Great Sword New Armor and Sword
Blog RSS Feed Report abuse Latest News: Animation Improvements!

1 comment by ThinMatrix on Jan 22nd, 2015

Over the last couple of weeks I've been completely overhauling the animation system in my game in preparation for the upcoming combat system update. This week I continued on with this by adding sound effects and particle effects to the animation system.

All animations can now have any number of particle effects and sound effects associated with them, allowing for a huge range of awesome effects! The system is pretty flexible and allows for specific frames of the animation to be chosen to emit particles and play certain sound effects.

On top of that, sound effects can also be chosen randomly from specific groups of sound effects, instead of just using the same sound effect each time. For example, this would allow multiple slash sounds to be associated with a slash animation, meaning that a different slash sound effect would be played each time the animation is carried out, adding a bit more diversity to the combat system!

You can see these new features in action in the devlog video below! I'd love to here any feedback or suggestions that you might have, and if anyone would like to get involved with making models, textures, animations or sound effects for the game then send me a message!

Thanks for reading! :)

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Post comment Comments  (0 - 10 of 15)
Guest Jan 11 2015, 9:58pm says:

Some of the area's you are creating look like runescape

+2 votes     reply to comment
ThinMatrix Creator
ThinMatrix Jan 15 2015, 7:25pm replied:

Someone else said that as well, but I personally can't see the similarities!

+1 vote   reply to comment
Vladiskov Nov 27 2014, 2:12pm says:

editor? you will release the engine so anybody can create their own RPG? (it could be used even to create planets and ****?, and i hate online games (specially this kind of ******* stupid games) but i cant say this its pretty cute, perfectly to RPG ambient :D

+1 vote     reply to comment
Jetcutter Nov 22 2014, 10:01pm says:

Very impressive,

+1 vote     reply to comment
ShadowLordAlpha Nov 16 2014, 9:38pm says:

As I recall your skybox is done just using two layers and fading between images to get the day/night cycle right? It might look/work a little better if you made it work off 3 layers one for the sky color, one for the sun, and the last as a cloud layer. that way the clouds wouldn't change with the time of day. you could then also have stars at night that get covered with clouds randomly and other things like more dynamic weather ect.

+2 votes     reply to comment
ZaKlaus Oct 7 2014, 3:26pm says:

Nice. Keep up good work! :)

+1 vote     reply to comment
jman88s Sep 13 2014, 9:05pm says:

there any chance of an early access release? 3 years is a long wait for a game.

+1 vote     reply to comment
ThinMatrix Creator
ThinMatrix Sep 17 2014, 4:55am replied:

Yep, I will release alpha and beta versions for testing before the final release :)

+4 votes   reply to comment
Gummiballen Aug 5 2014, 12:26pm says:

Looks awesome, will be keeping an eye on it.

BTW what is "Socuwan" anyway? Does it mean something or did it just sound cool?

+1 vote     reply to comment
ThinMatrix Creator
ThinMatrix Aug 5 2014, 12:41pm replied:

Thanks :) And it's an acronym for "Some One Come Up With A Name!" I don't actually have a name for the game yet =P

+7 votes   reply to comment
Bunnyboy99 Nov 23 2014, 3:32am replied:

Woo Best Game Name Ever Dev

+1 vote     reply to comment
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Latest tweets from @thinmatrix

Loads of updates in this week's devlog, including a new desert area and some new icon effects! #indiedev #gamedev

Jan 30 2015, 3:57pm

Some interesting new shimmer effects for armor and icons, plus 2D particle effects for icons! #gamedev #indiegame

Jan 29 2015, 4:01pm

@Mohammedq2998 The same way we control the camera's rotation with the mouse :)

Jan 29 2015, 3:56pm

@FlyingStats Depends when someone animates it, because I'm really no good at that. But hopefully it'll be in the game in the next 2 weeks :)

Jan 29 2015, 3:55pm

An awesome new house model made by Erik Quick! #rpg #indiedev

Jan 26 2015, 2:12pm

Here is this week's #OpenGL tutorial about point lights! #gamedev

Jan 24 2015, 2:15pm

We'll be adding point lights to our engine in this week's #OpenGL tutorial, which is coming out later today! #gamedev

Jan 24 2015, 9:55am

Check out this week's #devlog video about the cool new weapon effects in the game! #gamedev #indiegame

Jan 23 2015, 1:38pm

@Reshunboy Yes! The devlog will be out in about 3 minutes :)!

Jan 23 2015, 1:26pm

A new Shadow Armor Set made by Erik Quick, going to be added to the game very soon! #indiedev

Jan 20 2015, 6:38pm

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