Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.
The latest update brings the first hand held weapons to Sky Nations and some big performance gains on the client.
Posted by MrBenjammin on Aug 20th, 2013
Update 0.126 has been released for both client and server. It can be downloaded using the Update button on the login screen or downloading from the site.
The update brings with it the base for one of the major features which was until now not been part of the game. Hand held weapons! Although you could have ship battles with cannons there was no way to defend your ship from boarders. Now you can send them on their merry way with a shotgun which does high damage at close range with a 2 shot kill for those straying to close to you and a Prod which will allows you to melee your enemies with electrifying consequences. The Prod is also now part of the starting gear so you have at least some way to defend yourself from other players initially. Some minor changes have been made to some of mechanics as well such as Thrusters now burning blocks behind them which will encourage players to place them on the outside of ships. Meaning ships can be easier disabled by some tactical cannon use. Item descriptions have also seen an improvement now showing their stats for many items such as damage, power usage and defense with clearer text. Making it easier to determine best building materials or weapons.
The update also brings a string of bug fixes and some major performance gains for lower and higher end machines. Lighting has been changed to be per-vertex in order to help performance for areas with many lanterns and light sources placed by players. The frame limiter for the game has been disabled which was causing some issues for slower machines where it would cap them further when the game was running slow in the first place. Much of how the game sends chunks has been fine tuned for the client to help the smoothness during play as well. For a full list you can check out the change log at the bottom of this post.
I'm hoping to get a Demo done for players wanting to try the game to see if it is for them, which will allow them to login to the Official Server with some limitations on what they can do until they purchase the game. To coincide with this I'm also hoping to release a better trailer than the current one posted on Desura which is just waiting on some final touches before it can be launched. As always they'll be more bug fixes and performance tuning and hopefully a couple more guns, re-textures of existing blocks, animated block textures and the next major feature on my list!