Sky Alchemist is a steampunk tower-defense inspired puzzle game. If you feel like building intricate mazes is the fun part of tower defense, or you're just interested in a game with slightly more nuanced gameplay than "Shoot 'em Till They're Dead", then Sky Alchemist is for you. In Sky Alchemist you transform the 58 unique matter types by heating, cooling and breaking into a pure form. The intelligent scenario engine produces thousands of unique missions to challenge you with as you learn to become an Alchemist. Sky Alchemist is hopefully the first of several games in the world of Sky; future games will feature exploration, tactical and strategic airship combat, and more. Buy Sky Alchemist to help bring this world into reality!
|Stored element info||Post Reply|
|Jun 29 2012, 9:24am Anchor|
I find it convenient to store as many different types of elements as I can so I can finish missions instantly and recollect/reprocess at my leisure. I would find the following two features extremely useful.
1. Indicate on the mission board which elements a player already has stored (i.e. bold, color, icon, etc.)
|Jun 29 2012, 7:43pm Anchor|
Especially 2) seems to me to have a really high priority, because it would make life easier for any kind of play-style, no matter if you store much stuff for later or just play a mission rather casually.
Question to 3:
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.