Sky Alchemist is a steampunk tower-defense inspired puzzle game. If you feel like building intricate mazes is the fun part of tower defense, or you're just interested in a game with slightly more nuanced gameplay than "Shoot 'em Till They're Dead", then Sky Alchemist is for you. In Sky Alchemist you transform the 58 unique matter types by heating, cooling and breaking into a pure form. The intelligent scenario engine produces thousands of unique missions to challenge you with as you learn to become an Alchemist. Sky Alchemist is hopefully the first of several games in the world of Sky; future games will feature exploration, tactical and strategic airship combat, and more. Buy Sky Alchemist to help bring this world into reality!

Forum Thread
  Posts  
Interface tweeks (Games : Sky Alchemist : Forum : Feature Requests : Interface tweeks) Locked
Thread Options
Jun 1 2012 Anchor

I have played this a lot, and a few interface things keep bugging me:
1) Right clicking on a material, or left clicking an object on the conveyor brings up info, and left clicking on an used tool then the i brings up information. Could we standardize this to always right click?
2) While the circular shop design is good, multiple floors for each type of item would be nice, since I have to go through all the heater, which takes a while
3) Clicking on an opening door should close it since when I accidentally open a door I don't want to wait
4) Not having to remove connectors to place items in that spot. If there is another path the connector can take it should switch automatically
5) Bits of the ship on the side you are looking from should be invisible, as they block view
6) if you click during the sell or buy animation it should skip it, waiting for it when selling a lot is boring
7) when paused, matter keeps playing its animations.
8) if there are a lot of temperature bars in one spot it should hide them, however, the information for a bar should include its heat bar
9) an exit game button would be appreciated, since almost every time I try to quit it freezes and crashes. Along with this the 'x' button should work without crashing
9) could we make it that when looking at a material or a vessle we can right click on one of the materials in it to bring up that material's information

Edited by: soundlogic

Jun 3 2012 Anchor

OK, I start with the easy one:
9) exit button: thats actually already programmed and goes into 1.1

For the rest I need to do some more thinking and discussion with my colleague.

Question to your 10) right click vessel or material to get information:
At the moment the player can:

  • right-click material and we are told what it is (if it is pure) or what the majority component is (if it is impure).
  • left-click vessel and find out what the majority in this vessel is.

So I assume the issue is about finding out more in cases of impurity( material) or mixtures (vessel) _

  • right-click material and in case it is a impure piece of rock find out what its actual component are, not just the majority
  • clic vessel and get a list of *all* contents
Jun 3 2012 Anchor

With the vessel, I think that you should get all the components, though if you implement a skill or level system identifying impure rocks seems like it would be tied in with that. And basically the issue is that I think that right click should just be information. Right click on a vessel, right click on a tool, right click on a material, right click on one of the samples shown of components, will bring up the info. Basically, right now it seems rather haphazard, when sometimes I just click, sometimes I click and click info, sometimes I right click, and sometimes I have to find a separate sample and right click on it. Make sense?

Jun 13 2012 Anchor

1) Right clicking on a material, or left clicking an object on the conveyor brings up info, and left clicking on an used tool then the i brings up information. Could we standardize this to always right click?

Yes.

2) While the circular shop design is good, multiple floors for each type of item would be nice, since I have to go through all the heater, which takes a while

Agreed, but we might need a bit before we add this.

3) Clicking on an opening door should close it since when I accidentally open a door I don't want to wait

Good point, I'll add this to our backlog.

4) Not having to remove connectors to place items in that spot. If there is another path the connector can take it should switch automatically

Hm. So if you release a tool over a spot with pipes, I should try to re-route those pipes? What if the position is otherwise illegal? What do I do if I can't reroute all the pipes?

5) Bits of the ship on the side you are looking from should be invisible, as they block view

Ok, I would need to get the artist to chop the ship into pieces so I can make parts of it invisible

6) if you click during the sell or buy animation it should skip it, waiting for it when selling a lot is boring

You often sell > 6 containers at a time?

7) when paused, matter keeps playing its animations.

Hum, does it not do this now?

if there are a lot of temperature bars in one spot it should hide them,

Hm... I am not sure what criteria I should use for "a lot". I'm not really happy with the temp bars in general.

however, the information for a bar should include its heat bar

Can you re-phrase this? Do you mean the information for a matter?

9) an exit game button would be appreciated, since almost every time I try to quit it freezes and crashes. Along with this the 'x' button should work without crashing

That's in the beta (hit escape), please let us know if it works better.

9) could we make it that when looking at a material or a vessle we can right click on one of the materials in it to bring up that material's information

I definitely want to add this. Will put it in the backlog.

Jun 13 2012 Anchor

If the position is illegal then it can complai and leave the pipes.
And I often sell >15 containers.
And basically hide the temp bars when there are enough to obscure vision, but let us see the temp bar for the matter we right click on in the information box
Could we also see the value of a vessel when right clicking on it?

I set up the beta on my new computer, and saw that the walls no longer block your view from various sides. However, the doors still get opened and closed even when you can't see them, which is rather problematic.

Edited by: soundlogic

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.