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Interface tweeks | Locked | |
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Jun 1 2012 Anchor | ||
I have played this a lot, and a few interface things keep bugging me: Edited by: soundlogic |
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Jun 3 2012 Anchor | ||
OK, I start with the easy one: For the rest I need to do some more thinking and discussion with my colleague. Question to your 10) right click vessel or material to get information:
So I assume the issue is about finding out more in cases of impurity( material) or mixtures (vessel) _
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Jun 3 2012 Anchor | ||
With the vessel, I think that you should get all the components, though if you implement a skill or level system identifying impure rocks seems like it would be tied in with that. And basically the issue is that I think that right click should just be information. Right click on a vessel, right click on a tool, right click on a material, right click on one of the samples shown of components, will bring up the info. Basically, right now it seems rather haphazard, when sometimes I just click, sometimes I click and click info, sometimes I right click, and sometimes I have to find a separate sample and right click on it. Make sense? |
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Jun 13 2012 Anchor | ||
1) Right clicking on a material, or left clicking an object on the conveyor brings up info, and left clicking on an used tool then the i brings up information. Could we standardize this to always right click? Yes. 2) While the circular shop design is good, multiple floors for each type of item would be nice, since I have to go through all the heater, which takes a while Agreed, but we might need a bit before we add this. 3) Clicking on an opening door should close it since when I accidentally open a door I don't want to wait Good point, I'll add this to our backlog. 4) Not having to remove connectors to place items in that spot. If there is another path the connector can take it should switch automatically Hm. So if you release a tool over a spot with pipes, I should try to re-route those pipes? What if the position is otherwise illegal? What do I do if I can't reroute all the pipes? 5) Bits of the ship on the side you are looking from should be invisible, as they block view Ok, I would need to get the artist to chop the ship into pieces so I can make parts of it invisible 6) if you click during the sell or buy animation it should skip it, waiting for it when selling a lot is boring You often sell > 6 containers at a time? 7) when paused, matter keeps playing its animations. Hum, does it not do this now? if there are a lot of temperature bars in one spot it should hide them, Hm... I am not sure what criteria I should use for "a lot". I'm not really happy with the temp bars in general. however, the information for a bar should include its heat bar Can you re-phrase this? Do you mean the information for a matter? 9) an exit game button would be appreciated, since almost every time I try to quit it freezes and crashes. Along with this the 'x' button should work without crashing That's in the beta (hit escape), please let us know if it works better. 9) could we make it that when looking at a material or a vessle we can right click on one of the materials in it to bring up that material's information I definitely want to add this. Will put it in the backlog. |
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Jun 13 2012 Anchor | ||
If the position is illegal then it can complai and leave the pipes. I set up the beta on my new computer, and saw that the walls no longer block your view from various sides. However, the doors still get opened and closed even when you can't see them, which is rather problematic. Edited by: soundlogic |
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