Sirius Online: Empires Rising is a complete Indie MMO which is inspired from the two most popular 3D Space Games: Freelancer and EVE. Even though it uses the 13-Year old DirectX 7 as base, Sirius' Team amazed with extremely beautiful space sights. Endorsed by British Electronic Artist Rameses B and ranked 95 in IndieDBs IOTY Awards, Sirius Online closes in on its release at 1st Oct 2013.

Report article RSS Feed The Mining System - A theorethical suggestion

A quick flash over the past, the current and the upcoming resource harvest system.

Posted by TheD3X on Aug 31st, 2012

Hello folks!

For those of you who didn't play the Beta 1 versions of Sirius, Mining was kind of an annoyance there. You had to stand up to one minute straight in front of an asteroids and hold the right mouse button. As you may think "This is ridiculous!" - It is.And therefore I redid the Mining System.
People love shooting stuff! In an attempt to make mining more fun and less chore-like I made all asteroids shootable. If you make it pop, it will drop around 50% of its contents, or if you chose the miner-class as beginner, 55%. Those drops will be cubelike items with the icon of the corresponding dropped resource. Just fly over them to collect them into your cargo bay. 
Why just 50%? Because if i finish the AI, Miners will be able to launch drones, which mine the full content of a roid (up to 110% because of its class bonus). So even if the miner class doesn't sound very profitable at the beginnen, due to the trader having a bigger cargo bay or the combatteer having bigger guns, it may be a good choice to start with.
A few closed test already showed the testers havin fun with this system while being resourceful, so this is one of the major changes to 0.5
Comments, Feedback and so on very appreciated,
Dex

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Taquito
Taquito Sep 1 2012, 10:47pm says:

Nice! Can't wait for the next release.

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Sirius Online
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veKtor Interactive eK
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Unity
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