Sirius Online is a Freelancer-inspired MMO, garnished with a grain of EVE and a self-evolving universe. Combat your friends, harvest ores and explore the outer rims of the Sirius systems. But beware - not every player is a friendly one. Sirius Online is, as the name says, an Online Game and requires an internet connection. Enjoy the Mouse/Keyboard controls of classics like Starlancer, Elite and Freelancer in a fresh and new Universe to explore and populate.

Post news Report RSS The Mining System - A theorethical suggestion

A quick flash over the past, the current and the upcoming resource harvest system.

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Hello folks!

For those of you who didn't play the Beta 1 versions of Sirius, Mining was kind of an annoyance there. You had to stand up to one minute straight in front of an asteroids and hold the right mouse button. As you may think "This is ridiculous!" - It is.And therefore I redid the Mining System.
People love shooting stuff! In an attempt to make mining more fun and less chore-like I made all asteroids shootable. If you make it pop, it will drop around 50% of its contents, or if you chose the miner-class as beginner, 55%. Those drops will be cubelike items with the icon of the corresponding dropped resource. Just fly over them to collect them into your cargo bay.
Why just 50%? Because if i finish the AI, Miners will be able to launch drones, which mine the full content of a roid (up to 110% because of its class bonus). So even if the miner class doesn't sound very profitable at the beginnen, due to the trader having a bigger cargo bay or the combatteer having bigger guns, it may be a good choice to start with.
A few closed test already showed the testers havin fun with this system while being resourceful, so this is one of the major changes to 0.5
Comments, Feedback and so on very appreciated,


Nice! Can't wait for the next release.

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