Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.

sindroms says

7/10 - Agree Disagree (6)

SOSE brings a lot of new features to the RTS table by allowing the player to chose what kind of victory they wish to obtain. Be it cultural, military, diplomatic or economic, the player is free to choose how they want to play.

In theory, that is.

In reality, however, once you join a game, you better use those scouting ships wise to adapt the strategy your closest neighbor uses, because if the npc or player has decided to rush you with 6 battleships, your smart talking diplomacy ships will be nothing more than cannon fodder.

Another thing that this game lacks is the balance between the units themselves. While the balance is seen between the three races, you can still win the game by spamming scout fregates, which do only slightly less damage than a attack fregate, they cost half as much resources, move faster, build faster and take up half the fleet upkeep. And, obviously, en mass they are as unstoppable as a cap fleet, because the time you need to down one, is not sufficient to save you from the other 6000 which are prodding at your shields.

Even the slow and easy to squish sege units can win you a game easy, if they are produced en mass and simply sent to steamroll the enemies planets one after another. As long as they loose their last planet, no matter what fleet they have, they will loose.