Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.
The BC304 minimod adapted by me to give the BC304 unique weapons, stats and abilities. This minimod is for the game Sins of a Solar Empire Entrenchment, and was originally inteneded to please the comunity until the release of the Stargate Invasion mod.
With Epytron_Omegas permission (as his mesh file is included), i have uploaded the BC304 minimod that has been adapted by myself.
The Minimod is for the game Sins of a Solar Empire Entrenchment, and was built to work with Entrenchment v1.03, I am unsure as to whether it will work with other versions.
Installation:
Locate your mod folder for Sins of a Solar Empire Entrenchment,
Extract the files,
Copy files into the mod folder,
--Make sure that the BC304 - SanitySlayers 1.02 folder isn't inside another folder when you copy it across, or probably won't work
If you can't locate your mod folder then go into the game, click options, click mods, then click something like show mod path, and it will come up with the mod path for the game.
This version of the minimod includes the following changes from the previous version;
- Fighter style movement
- No after glow on the BC304 after using beam weapons
- Four asgard beam weapons per ship instead of 1 (its either 4 or 1, i don't have much options sorry)
Please feel free to modify this minimod to your liking and also feel free to leave comments on how it can be improved, or if you require help with the installation of this minimod
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
nice i just tried it though i kinda hate that the ship will shoot the beam last and make it go through itself and that itl almost fly out of the gravity well of the planet and be a very long distance away form the thing it was attacking i hope thers a way to make the beams shoot first and the distance to attack again can be less
I'm still trying to get the different acceleration and decceleration stats to work how we want it to properly, as for the beam weapons shooting through the ship, the only way I can think of fixing that is by editiing the mesh file.
Unfortunately I don't know where to start with that, but if somebody could give me an idea as to where I start it would be greatly appreciated
I havnt had any problems like that its a great mod allthough the shields are verry underpowerd for a capital ship version
Yes thats for the hit and run version, its due to its amazing firepower, some balancing has to be done here and there I'm afraid, otherwise the game would just be so easy and boring
I think with a few tweaks to the hull and shield strength it would work fine. I believe that it'll need a new mesh for the cloak ability so that it really is cloaked, that and perhaps a slight size enlargement for a cap ship version.
Cool though.
Feel free to make another mesh for the cloak if you wish, all I have done is given the mesh that Epytron Omega released some better weapons and abilities, to last us until he finishes the mod