Sins of a Solar Empire is a real-time space strategy and the first chapter in an epic science fiction saga. The independent Trader Worlds must unite and form the Trader Emergency Coalition to defend themselves against the return of their exiled brethren, "The Advent" and the arrival of the desperate remnants of the ancient Vasari Empire. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology. The gameplay features seamless transition between epic strategy and tactical combat modes.

Description

The BC304 minimod adapted by me to give the BC304 unique weapons, stats and abilities. This minimod is for the game Sins of a Solar Empire Entrenchment, and was originally inteneded to please the comunity until the release of the Stargate Invasion mod.

Preview
BC304 Minimod 1.02
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aciddrop68
aciddrop68 - - 18 comments

nice i just tried it though i kinda hate that the ship will shoot the beam last and make it go through itself and that itl almost fly out of the gravity well of the planet and be a very long distance away form the thing it was attacking i hope thers a way to make the beams shoot first and the distance to attack again can be less

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SanitySlayer Author
SanitySlayer - - 173 comments

I'm still trying to get the different acceleration and decceleration stats to work how we want it to properly, as for the beam weapons shooting through the ship, the only way I can think of fixing that is by editiing the mesh file.

Unfortunately I don't know where to start with that, but if somebody could give me an idea as to where I start it would be greatly appreciated

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jason864
jason864 - - 185 comments

I havnt had any problems like that its a great mod allthough the shields are verry underpowerd for a capital ship version

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SanitySlayer Author
SanitySlayer - - 173 comments

Yes thats for the hit and run version, its due to its amazing firepower, some balancing has to be done here and there I'm afraid, otherwise the game would just be so easy and boring

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Yanxa
Yanxa - - 400 comments

I think with a few tweaks to the hull and shield strength it would work fine. I believe that it'll need a new mesh for the cloak ability so that it really is cloaked, that and perhaps a slight size enlargement for a cap ship version.

Cool though.

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SanitySlayer Author
SanitySlayer - - 173 comments

Feel free to make another mesh for the cloak if you wish, all I have done is given the mesh that Epytron Omega released some better weapons and abilities, to last us until he finishes the mod

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