Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.

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Add media Report RSS Dev Diary # 4 - Hacking Post Process and Shoreline
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Description

Fourth dev diary for Simulacra covering changes to hacking post process, world machine map generation, dynamic encounter nodes, and other light discussion. Youtube channel: Youtube.com