Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.
Fourth dev diary for Simulacra covering changes to hacking post process, world machine map generation, dynamic encounter nodes, and other light discussion. Youtube channel: Youtube.com