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Recruit heroes, manage a kingdom, adventure with friends! The GOLD STANDARD in RPG Management Simulation games goes multiplayer!

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After some hours of playing... (Games : Sim Hero Online : Forum : Suggestions : After some hours of playing...) Locked
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Oct 26 2016 Anchor

Some things that i recognize after some hours:

1) It seems the abilitys of the heroes are the most needed for adventuring - sorting the tavern-list after them would be better than sorting after class. Atleast for now i dont see a reason to equip a specific class over a specific ability.

2) It states that some heroes are more suited to certain types of missions (invest, patrol, dungeon etc..) - currently there is no information for this on the heroes

3) when there are several heroes with the same ability in the tavern, i tend to check them to see wich is the best in terms of stats, viewing those reloads the page and brings me to the top - this makes comparing rather time-consuming. It would be great if the stats could be a pop-up / mouse-over text for easier comparing them.

4) It would be nice to know in what way solving / failing a test during an adventure have an impact on the outcome. Currently sometimes i see half the attempts failed yields the same result as when more/all attempts succeed. This might be wrong, but there is no way to tell. In the original game, the statistics yielded way more information about the battles / adventures. Sometimes this was overwhelming, but here i feel its not enough info.

5) An overview about the jobs (similar like the active adventures) would be nice too. Mainly to know how long it takes till i can get another hero to rest. Basically this could be on the same list like the active adventures, so there is one place where i can view all currently running tasks and how long they take.

6) On the "Browse my Heroes" section : if possible just make the header of the list clickable, so i can sort for age, ability, class, name etc.. there easily - this is something that so often is used in websites to sort lists that it seems counterintuitive to use big buttons on top (and it clutters the UI more than is needed.)

EDIT: Even more important in this section would be to include the stats (current/max) in the table. Searching through dozen of heroes to check who needs a rest is tiresome and doesnt make any fun.
Similar with the table in the "Plan adventure" section: After like 20 adventures or so, you get to a point where you cant afford enough heroes to meet any quest requirements completely. So you have to check for the stats to see wich of the other fits the best. Doing this hero by hero, remembering the results and searching for the highest stat doesnt add to the fun. Just give me the information in one screen.

7) It would feel fairer if the amount of rewards (xp, darkness decrease and gold) could be more related to the length a mission takes. I got the same amount for a 8 minute quest like for a 100 min quest - this feels not so rewarding. If this is intended to boost the early gameplay and slow down the pace later, try to mask it better. If one pays attention this feels less and less rewarding the longer you play.

Overall i was very skeptical to an online-version, was rather dissapointed to see that the stand-alone version wasnt updated anymore. For now it feels very different to play (and at a way slower pace), but it might be interesting.

I wish you and your team success with this one!

Edited by: abhuva

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