Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
The first public build of the game is now available for testing (and just for having fun with...which is also good).
Posted by TheConjurersTower on Feb 2nd, 2012
A grand day in the development of SoTE! You have my thanks for being a part of this event either by reading this article or by downloading the game, so I thank you! This Alpha represents the first playable build of the game released for public testing, I am hoping it will generate useful feedback that will aid in the development and polishing of the full game (which won’t be done for a while yet...). Please bear in mind however that this is an early build and many features are still missing or unfinished.
The general ‘play-flow’ is as it will be in the final version; build troops to capture tiles to collect resources to build buildings to build more troops to capture more tiles to collect more resources, but the carrying out of said carnage is not yet as satisfying as I ultimately intend it to be. So stay tuned! Now that the Alpha is out new builds will constantly be released (constantly, but not so quickly...) until such time as I am satisfied with the state of the game ‘engine’ and the direction the game is headed in.
At that point, I’ll stop releasing updates, cram in as many units, enemies, heroes, buildings and hidden stuff as I can think of, polish the game till it shines like a new dime, and then release the full game commercially at what I would consider to be a modest price. After that I don't have definitive plans for the post release. (Probably just some bug stomping, maybe a content patch, or, if I feel the game is well received, an expansion pack or something like that.)
Any questions you have or bugs you would like to report can be posted in our Forums right here at IndieDB:
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Thanks again for reading and I hope you enjoy the Alpha!