Siege of Turtle Enclave is a turn-based strategy game with real-time battles! Through the course of the game the player must collect resources, build and upgrade mighty structures, train a wide variety of troops, cast spells, conquer territory and wage war against a mighty foe in this innovative 4X strategy game! Take command of your troops and fight in action packed battles featuring a unique real-time-turn-based hybrid system! Deploy the right unit for the job, as these battles also feature a dual-rock-paper-scissors mechanic, with diverse and powerful unit abilities for added depth and excitement!
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I've revamped the battle engine, changing how damage lands, how units can be deployed, and also added some random fun stuff just to make them more interesting! Now when any unit falls in battle their position may start to "Falter", prohibiting units from deploying or occupying that spot for a random number of rounds, which may in turn lead to the entire line being 'Broken'. In this image, the Center has been 'Broken' by friendly 'Hoggva' (turtles with axes!) and Mystics, the Left or Right (or both!) may also be broken meaning battles can get a little hairy very quickly! Due to this new feature the lines will be allowed to recover and have units deployed to them once the 'Faltering' or 'Broken' statuses wear off, instead of being lost for the duration of the battle. (That was a bug anyway...)