"Shotgun Evolved" is a simple mini-game top-down-shooter on a closed map : 2 to 4 players on the same computer shooting each other with shootguns that get more powerful when killing someone, with the only goal of fighting until they consume all their lives.

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alpha 0.1.0 release patch note for "Shotgun Evolved"

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I am happy to finally being able to show you the first alpha release of my game : " Shotgun Evolved" :D

Indiedb.com

Alpha 0.1.0 release change-log :

-Update of menu’s graphics and interface

-Credits added

-Controls changed and add of a « use button »

-Possibility to change your character’s name and color

-Classic death-match mode got only 1 extra life spawning somewhere on the map now

-New domination mode added : 5 lives but the only way to lose a life is to get killed by a global attack that is launched when someone capture an outpost

-Old graveyard map changed to the new ‘‘pirate map’’ with activable cannons and neutral soliders spawning in the middle of the map, they focus the nearest player and drop a heal when they die

-Randomly spawning heal and extra lives removed

-0.25s reloading time for shotguns added

-Spawn-points are random now

-Escape button returns you to main menu instead of closing the game

-Game’s music changed

-New sound-effects for nearly everything

-Software’s size decreased from 100Mo to 50Mo

-The game uses « Gamemaker studio » as Game engine instead of « Gamemaker 8.0 »

-Some bug fixe :

*Player 2 used to don’t respawn if a bullet was in his spawn point

*Game’s music used to stop after a short time

*Items used to randomly desapear

*Some colision problems used to make players not able to move

*Some crash issues

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