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Shinobi Generations is a skill based, upcoming Massively Multiplayer Online Action Roleplaying Game, Fast Paced dynamic combat system. Developed by Team Generations and created on unity 3d engine. Based on the Warring of the clan’s era with some influences by Asian other Ancient folklore Legends inspirations. Project is currently in early postproduction phase, with plans of utilizing Real Time Combat to achieve a realistic fighting style with combo type system to give it almost an arcade style control button usage. Players will be starting off with three-jutsu basic categories Ninjutsu, Genjutsu, and Taijutsu to exploit your created character on a whole new level. Allowing everyone to fully customize your character to the highest magnitude and degree. Giving the free choice as picking country/village, and allying with allies on missions or Diplomacy options, and appointed Kage of your respected village to either achieve war or peace with other village and countries. "Destiny is yours"
The team had a 3 hour meeting the other day, and we came to the conclusion that due to copyright issues we can not make a game in the Naruto universe itself. Instead, we will be creating a game which is "inspired" by Naruto. Think of it as an alternate universe fanfiction. This will give us more freedom as well as creative control of the world itself. Your clan and jutsu suggestions will become a major part in the game world; as we can no longer put clans such as the Uchiha in-game.
Posted by quatic on Jan 24th, 2013
We are currently reorganizing the whole Project structure and Game Lore and everything else. It is putting quite a work load on the team at this very time, but keep supporting us because we have some very exciting stuff to showcase. Also we will be re-doing our indiedb look, as well as taking off the unnecessary images of our old work from the previous version of the game.