Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Siege Lasers in action
Well i love the traveling effect, but the sound and particle effect is a bit toy-ish, i don't feel the kick like it was in Nexus or like and Ori beam from SG-1.
I do apologize for being negative, i just feel it could be better. Also i must point out that the emphasis should be on the impact effect not on the muzzle one, also if you have something like an ori beam where the front of the beam has a more dominant shape than the tail than you don't need to make a muzzle effect because the viewer most likely be fixating on the traveling doom ready to break down all that it will hit.
Don't worry about SFX at this point. Try to see beyond them :) We consider the majority of SFX in the game placeholders atm. It's just not a big focus yet. We will revisit and invest some resources into sound design at a later point.