Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Pretty cool how you can control the ships from under the grid as well as on top of it. Entirely unintentional also, work continues on the 'macromap' and mission roster...
So will this be possible in later versions?
Don't see why not; I'd have to deliberately code it out or fix the camera to a plane and there are no plans to do either! :)