Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS Tackling depth (view original)
Tackling depth
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mawhrin-skel Author
mawhrin-skel - - 522 comments

Video does it more justice Indiedb.com

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Description

The key to depth I think is layering the environment for the player; I take my head out of the bug list for a bit to explore Shallow Space once more and stumble across something that stunned me. I'm crying out for a more subtle colour pallete I know, but it's mesmerising nonetheless...