Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
UI overhaul.
Having derived the needed functionality, we ran it past a UI designer who showed us how to make the most of the space and allow for growth of options during Early Access.
The lesson here? Never let the programmer design the UI (grumble grumble.)
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Also remember, that most humans are right-handed, which means, that it's more c to use down-right side of functional button pressing;
And that abstract thinking is in left brain, and visual perception in right brain, so you need to set abstract data on right side, and all the visuals - on left side (yes, nature has done connection in a crossed way).
One word: Sleek