Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Industrial ships in corporate colours extract minerals from nearby asteroids.
Excellent! The details, specially the little ones are what bring life and character to a game. Those are the things that let you immerse into it's lore and do tell great things about the makers of the game.
Yeah I agree with that actually, I spent a lot of time getting these little bastards to dock and undock properly, animated bay doors etc. but I consider that the minimum detail required.
I really want to enrich the scene with barely noticeable details. Things like smoke coming from the mining barge as it refines ore - stuff like that.
As with everything with this game though it's a question of priorities!