Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Lord_Baal
Lord_Baal - - 462 comments

It's beautiful indeed.

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Description

More development footage from 'Astrometrics' which is the strategy layer in which the player will make global decisions about their fleet. Instances of combat or other encounters will be set in 'Tactical' which is what has been seen in the videos so far. We plan a seamless transition between the two modes but a max cap on the number of ships allowed in combat at any one time (like Total War)