Second Chance Heroes is a cooperative arcade action game that takes place in a world overrun by apocalyptic disasters! Made weak by over-exposure to kitten videos, reality TV and ironic photos of bacon, the citizens of the modern world are entirely unprepared when the end of the world arrives! Unable to save ourselves from evil robots, nuclear missiles, sentient fast food, alien invasions and hordes of the undead, our only hope lies in the past. Put together a dream team of cloned heroes drawn from throughout human history and use them to push back the apocalyptic tide! Or don't and just let the zombie chickens eat your face.
We recently revealed Montezuma as the ninth Second Chance Hero playable character. Here is a brief developer diary on what he adds to the game.
Posted by RocketCityStudios on Aug 19th, 2013
Montezuma is the ninth playable character we've announced for Second Chance Heroes, an arcade action adventure where you collect clones of historical figures to fight an apocalypse of monsters, werewolves, robots, zombies and aliens. Today, I wanted to take a moment to share with IndieDB readers the design of this character and what he brings to the game.
As the fourth of five melee characters we've announced, Montezuma represents the fastest, most frantic option to enjoy our game. He's a dual wielding melee character who has the unique bonus of being able to move very fast while attacking.
While all of the ranged characters can run and gun, many of our melee characters have to stop to hit enemies. Joan of Arc, for example, cannot run and stab with her large sword. Others can move, such as Abraham Lincoln with his ever-running chainsaw, but only at 60% of their normal rate. Montezuma moves at 80% of his base rate, which allows you to dart back and forth and more dodge monster attacks.
The trade off is that he is also the squishiest of our melee characters. Joan, who stops to attack, has a load of armor. Montezuma, if cornered, dies pretty quickly.
His secondary ability is meant to keep him out of trouble. It's a 360 AOE spin attack that sends anyone nearby flying. It's not the highest damage ability in the game, but if when darting between groups of enemies he finds himself overwhelmed, it's a good way to clear the table.
As a game with 12 playables, we wanted to make each one have some real impact on the playstyle of the person behind the keyboard. Montezuma does this. For fans of action packed hack'n'slash Montezuma is the perfect character, whereas someone more focused on kiting bosses would pick Julius Caesar and someone who wants to play as a defensive tank will be more comfortable with Blackbeard.
For more information on Montezuma and the other eight characters we've revealed, check out the character section of our website. You can also sign up for our Closed Beta while you're there and if you enjoy it, we would appreciate your vote on Steam Greenlight.
In the coming weeks we'll be revealing more and each time I'll check in here on IndieDB to provide a more in-depth look at what each one means to our game.
Thanks for reading,
Lead Game Designer
Second Chance Heroes