Update: The Scraps Kickstarter is currently underway!
Scraps is a vehicle combat game where you build your vehicle from parts.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
So Scraps got accepted onto Steam yesterday after being on Steam Greenlight for a whole week and a half, which means that everyone who's backed for $20 or more will be able to get a Steam key for the game.
This might have something to do with it:
Now I just have to actually finish it. Luckily today, for the first time since this Kickstarter started, it looks like I might actually have some time to work on the game instead of doing Kickstartery things all day.
One thing you may have noticed is that in some recent screenshots and parts of the video, there's a subtle outline on things that isn't there in the current builder demo.
What happens is, I think the outline makes things look slightly better, but it can look terrible if you don't have decent anti-aliasing turned on. So I set it to automatically come on if you have decent AA, and otherwise be off.
The reason it's not in the builder demo yet is that there seems to be a shader bug in Linux, which I need to look at before I put that update out. If I switch shaders while the game is running (so, if your change your AA settings in the options), the shaders seem to just stop working and everything is a delightful pink.
Comparison of the no-outline vs. outline look (click for big to see better):
Latest tweets from @_nition
@joshuasmyth I think so!
Dec 9 2013, 3:51am
Scraps Kickstarter - Nine Days Remaining T.co
Dec 9 2013, 2:33am
Dec 8 2013, 11:48pm
Kickstarter Update, in which I discuss fixing bugs and stuff. T.co
Dec 8 2013, 4:41pm
Dec 7 2013, 2:03am
@chaosTechnician Yeah, outlines is the new default. Although it's only enabled along with decent AA. The jaggies are killer otherwise
Dec 7 2013, 2:01am
@manfightdragon "It's not worth explaining, Bob"
Dec 5 2013, 6:22pm
@snufkin78 Actually yeah, I just saw that the other day. Looks interesting.
Dec 5 2013, 3:53pm