Scraps is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo, your friends can join a LAN game even if they don't own the full game.

Currently in development for PC, Mac and Linux.

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I've added a new map called RiverRift to the game. It's got jumps as shortcuts, water, and a big rift in the ground that you can shove vehicles in to destroy them.

screen1screen2screen3screen4

Skidmarks are finally back (see my post here for a technical writeup on the skidmarks effect).

skidmarks


And leaderboards now show whether other players have their vehicles currently in-game.

leaderboard_icons icons


Icons are a vehicle on terrain for in-game, a spanner & hammer for build screen, and a dash for no vehicle. I've also adjusted vehicle speeds a little: Very light vehicles will be a little slower, but heavier vehicles will generally be a bit faster now with the same engine configuration. Mass in general had a little too much effect on speed.

The first time I made the change I set the multiplier too high. Actually so high the frame optimisation ruined this gif I tried to make of it:

zoom


You'll also find a little more wreckage drops in general, due to a change of calculation for drop amount from reliant parts (when a part is destroyed that has other parts that are reliant on it for their connection to the vehicle).

Full Changelog

2015-11 - 0.5.2.11
- New engine power calc. Very light vehicles are now a little slower, but heavy vehicles are significantly faster.
- Vehicles with a high centre of mass are a bit less prone to tipping over.
- Better wreckage spawn calculation; reliant parts get sorted by cost.
Bug Fixes:
- Fixed SFX volume, which was no longer affecting all sounds.
- Better collision damage calculation in some cases.

2015-11 - 0.5.2.10
- ## New Map - RiverRift.
- ## Skidmarks make a triumphant return, now without the ridiculous garbage generation.
- Minor work on existing terrain FX.
- Improved game camera obstacle avoidance.
- Added icons to leaderboards to show player's vehicle state (none/in-game/building).

A little driving tour of the new map:

Scraps v0.5.2.9 – Automated rebuilding, smoother wreckage pickup

Scraps v0.5.2.9 – Automated rebuilding, smoother wreckage pickup

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Scraps update with automated rebuilding on evac and easier wreckage collection.

Scraps now available on Mac OSX and Linux

Scraps now available on Mac OSX and Linux

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Scraps is now available on Steam Early Access for Mac OSX and Linux, cross-compatible with Windows.

Scraps v0.5.2.0 – Large chassis option, weapon variants, performance work

Scraps v0.5.2.0 – Large chassis option, weapon variants, performance work

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This Scraps update adds the Large Chassis, three new weapon variants, a bunch of game performance work, and various small stuff.

Preview of the next Scraps update. Large chassis, weapons, performance.

Preview of the next Scraps update. Large chassis, weapons, performance.

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It's been a couple of weeks since the last update so I'd like to show what's going on, even though there's about a week remaining until the next update...

Post comment Comments  (0 - 10 of 30)
jonwisner
jonwisner

looks real nice.

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Hydremajor
Hydremajor

does it have single player or is it multiplayer only ?

and does it have any moddability at all ?

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Nition Creator
Nition

Single-player and multiplayer. Single-player is the same gameplay as multiplayer, but against the AI.

It's not moddable at this stage but it's something I'd like to add one day if I can.

Reply Good karma+3 votes
Regen2100
Regen2100

It looks really good!

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PYROxSYCO
PYROxSYCO

Fun fun fun, what is the name of the song by the way??

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Nition Creator
Nition

When I Rule The World: Billborman.bandcamp.com

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PYROxSYCO
PYROxSYCO

Thank you! :D

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swyrazik
swyrazik

An idea similar to this came to my mind today and I'm glad that someone already started developing such a game. Keep up the great job!

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cool-meatball
cool-meatball

made a bots if already have i will be happy to download

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DesuraDesuraTroll
DesuraDesuraTroll

How fo I download?????

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Sheyki
Sheyki

I hope you found it already, but if you didn't: Scrapsgame.com

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Scraps: Modular Vehicle Combat
Platforms
Windows, Mac, Linux
Developer
Moment Studio
Engine
Unity
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Scrapsgame.com
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Style
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Car Combat
Theme
Fighter
Project
Indie
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