Scraps is a vehicle combat game where you build your vehicle from parts.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
This week has been a little disrupted and the next two weeks are going to be worse, because I'm moving house. However:
Dust Bowl is a multiplayer map I'm working on, and I'm pleased to note that it's not just random lumpy hills scattered around like current the Test Map! It's a large sandy crater with repair pads around the perimeter.
It's around 1km per side, which is pretty significant. Looking across the crater, a vehicle on the other side can be hard to spot, and not just because of the dust.
Repair pads send up a beam of light, and allow you to call for evacuation to the build screen where you can repair and rebuild.
The pillars of light also make repair pads easier to find when hidden behind terrain. On this map, two repair pads have decent shelter from surrounding hills, but it's a steep climb to get there. The other two pad are more easily accessible, but more open to enemy fire. As always, things may changed based on future play testing.
That's all for now!