Scraps is a vehicle combat game where you build your vehicle from parts.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. It gives you a lot of power over what you’re creating. Do you trade speed for firepower? Do you add weapons at the expense of your power supply draining faster? What about armour? At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge their parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.
As mentioned in the last fortnightly update, work in the last couple of weeks has been a bit disrupted since I was also moving house.
Here's a video showing a bit of new content though:
What I called "Repair Pads" last time should probably be called Evac Pads. It could repair your vehicle just by sitting on top of it, but there are at lease of couple of issues with that system:
- It could repair damaged parts, but it probably shouldn't magically re-create destroyed parts
- You'd have no opportunity to spend collected scrap metal on new parts, only on repairs
- Most importantly I think, it'd be easy for one player or team of players to sit on a repair pad and gain a big advantage against everyone else trying to get to it
So at the moment at least, repair pads are "evac pads." Entering its area of influence "calls an evac", which starts a countdown timer until the evac arrives. At the end of the countdown, the actual evac starts and you're beamed up back to the build screen, where you can repair, rebuild, and then re-deploy at any time. You can exit the evac pad at any time during the countdown or beam up sequence to cancel the process.