The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

A First Person Role-playing zombie game that focuses on the survival aspects of a zombie outbreak using the Zombie Survival Guide Book as inspiration. The game plays out in a small town where the player needs to survive by securing a safe house and gathering supplies to survive waves of zombies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Shotgun House
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
NeighborlyNinja
NeighborlyNinja

Beautiful, I can see this becoming a wonderful scenario. Is this game going to be a sort of simulation in that there aren't a million guns laying around everywhere? It'd be REALLY cool to have to worry things like finding survivors, hunger, sanity, rest, fuel for electric generators, fatigue, and structural integrity if you locked yourself up in a little house with a basement full of canned beans and a 12 gauge shotgun. All that would set this game apart from all the other zombie games I've played for the better. I really would love to help you with this project, but I'm a somewhat mediocre modder. All I've ever done was edit other people's meshes and textures as well as edit a few lines of script to meet my own ends. I also know NOTHING of Cryengine 3.

Reply Good karma Bad karma+1 vote
Christo-Oosthuizen Author
Christo-Oosthuizen

Yes this is gonna be as realistic as possible.
Supplies and weapons will be those that you can find in a town.
I want the player to freak when he gets his hands on a firearm, but then also use it only when 80% necessary.
Then I want the player to totally lose his mind when he stumbles upon a six pack tin-food and only eat it when 100% necessary.

Yes like you said I want the player to worry about everything, will I make it through the night, how many zombies can I cap with my 8X 12gauge rounds what if they find me here, where will I get the next batch of food for me and my survivors, where is my co-op friend that said he will meet me here, after he went looking for supplies.

Personally I think the best scenarios will come form playing co-op.

Reply Good karma+1 vote
NeighborlyNinja
NeighborlyNinja

I'm glad to see that this is how this game is going to be! Co-op will be amazing too, but what happens when someone dies? Can the player no longer do anything but watch as his friend uses one of those 12 gauge shells on his head?

Reply Good karma Bad karma+1 vote
Christo-Oosthuizen Author
Christo-Oosthuizen

Co-Op players can save one another if one is down(severly wounded). If you are down you will also have the option of suicide, respawning within Xamount of game time, at the nearest safe house, but losing some of the items you were carrying and get exp. deducted from your character's current level.

This will of course be tested in game first to balance the 2 out.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Shotgun House Model

Details
Date
Size
1369×585
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report