This game will take you into the obscene recesses of Edward's mind as you do battle with effigies of his sin to reach freedom. Whilst being carefully watched and guided by a mysterious figurehead; see normal scenes quickly dive into insanity as you delve deeper into the subconscious. It's distinct visual style similar to that of 'Sin-City' makes a good setting for a darkly under-toned game like this.
For a more up-to-date feed on Rouge's progress see Rouge's TGC forum thread.
ETA? Who Knows!
So far it is impossible to tell when the game will be released. However I can tell you that a demo of the first levels will be released in time for the Defy The Odds TGC community competition. This demo consequently will be very much pre-alpha; and though we will aim to make it bug free it may still have the odd bug or too.
For now, all you can do is track this game and look at and comment on the provided screenshots.
Also, check out the ThoughtWire Software Tumblr page: Foodforthoughtwiresoftware.tumblr.com
Thanks for reading!
- J. H. Langley, Rouge Lead Developer, Level Designer
What Are We Doing?
Well, I think it is fair to say that we haven't updated this page in quite a while. This was due to some extensive experimentation and us looking into different directions for new games (not that we are even considering abandoning this one) and taking time out to hone our skills with various programming languages. One of the things we have been looking into is development on mobile platforms - don't expect any further news on that one as we are still taking all things into consideration.
What About Rouge?
We are going to be taking a brief break from development over the Christmas period. Though don't fear, we will be back into head-on development once the holiday season is over.
Thanks for reading!
- J. H. Langley, Rouge Lead Developer, Level Designer
After long hours of work, we have completed: The ThoughtWire Software website, the Rouge teaser trailer and done some work on Rouge. Enjoy!
A look at recent news, deadlines and influences. As well as a few bits of new 3D media.
You could say we've been slacking off recently - and if you did you would be correct. This post will explain the delays as well as what to expect in the...
looks nice
bleu?
I'll try to keep both this page and our thread on TGC forums updated with 3d models and images :D