Roll Playing Game is a rhythm-driven ball rolling game filled with traps, puzzles, treasures and insidious floor texts.
Lead your ball through beautiful but dangerous worlds in sync with the music. Avoid rhythmic traps and solve tricky puzzles while being guided by insidious floor texts. Complete quests and master secret areas to unlock awesome bonus contents. Roll faster than other players to beat their highscores in community-created levels. Prove yourself worthy and you will be granted entrance to Ballhalla!
Check out our new Roll Playing Game trailer from the September Alpha.
Download this month's alpha demo containing the first chapter and try it out for yourself: Indiedb.com
Roll Playing Game is a rhythm-driven ball rolling game filled with traps, puzzles, treasures and insidious floor texts. Lead your ball through beautiful but dangerous worlds in sync with the music. Avoid rhythmic traps and solve tricky puzzles while being guided by insidious floor texts. Complete quests and master secret areas to unlock awesome bonus contents. Roll faster than other players to beat their highscores in community-created levels. Prove yourself worthy and you will be granted entrance to Ballhalla!
I’ve worked on multiple visual improvements, among others: a new fiery ball skin with fancy particle effects, smoother floor material with fresnel shader...
This is the game's public September Alpha Demo, containing the first 5 levels of the campaign. Remember that the game is still work in progress. Estimated...
This is the game's public June Alpha Demo, containing the first 5 levels of the campaign. Remember that the game is still work in progress (especially...
This is the game's public alpha demo, containing the first 5 levels of the campaign.
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looks visually very nice but not sure about the gameplay yet
did you try adding more velocity , maybe have some pinball influences at points ?
Thanks! I've already improved the ball velocity a bit. But generally speaking, this is not one of these "speedrun ball games". The focus of the campaign lies on ball control and rhythm, not speed. There will be "time trials" as bonus objectives though, for players who like that kind of gameplay.
Looks sweet guys! :)
Thanks! :)