Rogue Republic is an innovative RTS project developed by a team of independent enthusiasts aimed to bring you a realistic yet intense C&C Generals-styled game you always dreamed about. Do not like C&C F2P for some reasons? Track Rogue Republic! The game will be released in episodes, with each episode bringing you a new campaign of the overall story arc ranging from Russian-Georgian conflict, hypothetical Turkish-Ukrainian war in the near future, WW3 and its falloutic aftermath.

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Bastion
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Nuttah
Nuttah Sep 21 2013, 9:05am says:

Oh. Oooooh.
Ooooooooh my.
This thing is going to wreck so much stuff. Can the autocannon and missiles target air?

+9 votes     reply to comment
Comanche_Prime
Comanche_Prime Sep 21 2013, 9:07am replied:

I would say only missiles can aim at air targets..

BTW, its a little wierd to see UA trident on that thing :)

+2 votes     reply to comment
Ilves Author
Ilves Sep 21 2013, 9:12am replied:

why? This is a unit of Intermarium

+2 votes   reply to comment
SCRINHATER
SCRINHATER Sep 30 2013, 7:05pm replied:

It is odd. I first saw it, I automatically figured RU.

+1 vote     reply to comment
Naira
Naira Sep 21 2013, 10:22pm replied: +2 votes     reply to comment
Kalga
Kalga Sep 21 2013, 9:35am says:

Time for a bloodbath...

+3 votes     reply to comment
MasterofMetal
MasterofMetal Sep 21 2013, 9:35am says:

For decades, Intermarines have been fighting over which is better. Missile Pods, or Artillery Cannons. When one day, a tank designer from Mexico said:
"Por che no los dos?"
AAAAAYYYYYY!!!!!!!!!
Introducing Old El Paso: Intermarium Bastion, with enough arsenal to wipe out a city in ten minutes tops, it's fun for the whole family!
True genius, Mexican style!

+15 votes     reply to comment
morder553
morder553 Sep 21 2013, 10:08am says:

i'm speechlees

+1 vote     reply to comment
AmDDRed
AmDDRed Sep 21 2013, 10:39am says:

So, this is Intermarium unit?

+1 vote     reply to comment
CTLN7 Creator
CTLN7 Sep 21 2013, 11:23am replied:

You bet it is :D

+2 votes   reply to comment
magachs
magachs Sep 21 2013, 1:30pm says:

I'm in love <3

+1 vote     reply to comment
t95blackeagle Creator
t95blackeagle Sep 21 2013, 1:49pm says:

O_O wow

+1 vote   reply to comment
jfpoliveira12
jfpoliveira12 Sep 21 2013, 2:00pm says:

This is perfect, specially if it fires taht autocannon, totally C&Cish, good job mates. ;)

+3 votes     reply to comment
Naira
Naira Sep 21 2013, 10:25pm replied:

It would be even more C&Cish if it fires missiles at infantry.

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Sep 23 2013, 2:30am replied:

Yes, of course, I assumed it would, but that AC needs to fire and cut down infantary or rockets. I actually had this Idea for a TWs Mammoth upgrade, but I'm no modder.

+2 votes     reply to comment
Naira
Naira Sep 23 2013, 3:02pm replied:

I agree. Developers and modders are not restricted by limitations like that of C&C engine anymore, AC would be better at dealing with infantry.

It wouldn't help TW's Mammoth much - it's too slow, easy to kite with anything. Perhaps it would be somewhat useful against Disintegrators, but they usually come in large packs...

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Sep 24 2013, 2:46am replied:

Actually, I think it would be good vs Everything, depending on range, also TW needed point defense weapons to shoot down rockets and missiles, something that has been in C&C since RA2, but that EA had forgotten (yeah, it even forgot the Forgotten) to put in both TW and RA3 (where it was mandatory, because RA2 had it, but not TS, wich makes it excusable for TW not having it but not RA3).

+2 votes     reply to comment
Naira
Naira Sep 25 2013, 5:44pm replied:

I definitely agree on the Forgotten part, but I don't think the other two things would work well.

A mass-producible, high HP unit that is good at killing everything is kind of dull in my opinion. Even MKII from TibSun wasn't good vs. everything.

As for rockets and missiles... Wouldn't fit Nod's MO well and Scrin care even less about their troops.
Such a buff for GDI in late game might not be the worst idea ever if implemented properly, but Scrin would gain significant advantage against both human factions. And it wouldn't really make much sense for GDI to be more technologically advanced (i.e. if Scrin won't get the tech) than an alien civilization which casually changes space-time continuum, teleports things left and right and utilizes bio-engineering in almost everything they do.
Unless, of course, anti-missile/anti-rocket defence would be hard to mass-produce. In which case it won't see much use. But I guess you are thinking about adding this ability to Slingshots first and foremost, which would fall under the first scenario.

+1 vote     reply to comment
jfpoliveira12
jfpoliveira12 Sep 26 2013, 2:33am replied:

Still, why dont we get them in RA3? Also, point defense would also be able to target plasmadiks, as they are slow moving projectiles, like giant grenades, so Devastator warships wouldnt just own the skies. But its natural the TW doesnt get them, because TS also didnt have it, but on RA universe, its unexcusable, with all those huge V2-3 rockets flying around and all those EoTRS rocket crazy units. Allies still have their airforce cut down by AA, so believe that other factions should suffer a similar penalty to their main, heavy damaging, ant base units.

+1 vote     reply to comment
Naira
Naira Sep 29 2013, 12:07pm replied:

Nah, I find Devastator Warships to be quite fragile. Every faction has good counters. Scrin have the most trouble out of three - they need Stormriders or PACs. Which are great to have in any case.

You are right about RA3 though. It seems counter-intuitive to not be able to shoot those huge missiles down.
Don't know much about balance in RA3 though. I barely played it, only bought it for the mods.

+1 vote     reply to comment
Rikuo Online
Rikuo Sep 21 2013, 9:08pm says:

no offense...
but is this somehow based on the Trojan form GenX or is it just a coincidence that they have the same concept?...
i'm just curious...

and as usual...
the model is uber awesome...
keep it up guys!!...
i'm really looking forward to play this amazing game...
and i'll gladly pay you if you ask for my money...
:D...

+1 vote     reply to comment
CTLN7 Creator
CTLN7 Sep 22 2013, 5:19am replied:

Link ?

+1 vote   reply to comment
Rikuo Online
Rikuo Sep 22 2013, 8:46am replied:

Moddb.com

well it wasn't exactly from GenX coz i've read before that it was reused from a dead mod...

EDIT:...
there's a comment there which says that it was reused...

+1 vote     reply to comment
CTLN7 Creator
CTLN7 Sep 22 2013, 9:11am replied:

I see no real resemblance beside the fact that it has twin barrels and missles ,generic stuff for mods that are trying to recreate a universe similar to c&c

+4 votes   reply to comment
Nuttah
Nuttah Sep 22 2013, 3:45pm replied:

Roughly as much similarity to that as to the ROTR Manticore, at best.
And even then, the extra autocannon can very much be interpreted as a misinterpretation of the viewport on the original C&C(and RA) Mammoth.

+1 vote     reply to comment
Ilves Author
Ilves Sep 23 2013, 4:55am replied:

Neither I do see any similarities except two barrels. Secretly I must say we made the model before that mod was released

+3 votes   reply to comment
iAmaNewb
iAmaNewb Sep 22 2013, 12:36am says:

This is going to be AWESOME!
Seriously, why isn't there a double cannon tank already?

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Sep 24 2013, 2:40am replied:

I would prefer there to be only 1 dual barreled tank in game, it makes it more unique an more of a visual threat, like the Original Mammoth (C&C) or Devastator (Dune). Whenever you saw one of them going at you, you knew the owner was going on his top play level (most tech unlocked, and a good economy going on already), nowadays Mammoths and Apocalypses are rushable, easy to get units, and subsequencially, much weaker or deowngraded stats wise from their predecessors.

Point is: I hope they stick to the semi-realism they are doing now, and there are plenty other tank designs to explore, if you want a Super Tank, doesnt need to have multiple barrels. BTW, Im happy Intermarum is getting something more modern, that doesnt seem out of WWII.

+1 vote     reply to comment
ComeradeStalin
ComeradeStalin Sep 22 2013, 5:50am says:

When I read "bastion" in the updates section, first I decided that it will be something like a huge command center, heavily armored, with numerous cannons and rocket launchers... I didn't expect that it will also have tracks :D Anyway, I just like to look at it. So many details. Want to see more images of it with different types of armor and weaponry (if there are any), like you did for other tanks.

+2 votes     reply to comment
Guest
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Mohammed111
Mohammed111 Aug 11 2014, 4:55am says:

Similar as Overlord tank

+1 vote     reply to comment
CommieDog
CommieDog Oct 22 2014, 10:24pm says:

Mammoth Tank assembled!

+1 vote     reply to comment
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Description

Let the fate be merciful to those believing tanks to be outdated!
Development began during the last years of the Soviet Union, the Bastion project was long forgotten during the economic demise of independent Ukraine and underfunded Kharkov design bureau's vault.
The new strong autocratic government seeks to bring whatever heavy assets where in the reach, and so the Bastion development gained a new momentum.
Armed with double naval guns and a miniature safe (at least - almost) nuclear engine, Bastion is more than just a bigger tank. The surplus energy of the nuclear engine can be directed on its energy field, making the tank totally invincible for some seconds.
Reviving the concept of the "assault tank", Bastion can breakthrough whatever the heavy defenses are and destroy sensible command & control structures, power plants and irradiate the environment if being destroyed afterwards.

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Promotional
Date
Sep 21st, 2013
By
Ilves
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