Control Robo as you collect blue power cores, avoiding red ones, to complete the game's 30 levels. A simple concept to be sure, but a unique art style and several gameplay elements make this game anything but a casual platform/puzzle game. Completing the levels under a time limit adds to score points that go towards a local highscore. This game will eventually be a minigame of one of my other projects, Robo's World 3. Until then, enjoy it as a stand alone release and maybe even check out Robo's World 3, Zarnok Fortress itself!

Report article RSS Feed Game Features

If you are not curious enough to simply play the game, reading this article will give you a good idea of what is in store on a play-through.

Posted by BluishGreenPro on Jan 12th, 2010
Article

The game begins with a tutorial. In each level, you must get to the exit, typically in the bottom-right corner of the screen. To reach the exit, you will need to overcome increasing verity of obstacles.
The first of these is that you must collect blue power cores. The door at the end of the level will only open if you collect all the cores.


After this, you will need to be mindful of avoiding red cores. These are bad. They make you restart the level. Those jerks.


Beyond this, you find that beyond platforms you can stand on are moving ones,...

and ones in which you can only go through in a certain direction.


As if that is not enough, you are soon tasked with doing all of the above within a time limit of 30 seconds a level.


Don't worry, collecting all the cores in a level will stop the countdown.
But wait! Sometimes you cannot collect all the cores... cursed red cores!


There is however, a reward for successful completion of a level, the amount of time remaining in the time limit will be added to your score.


What's more, every ten levels you will be presented with a save room, where you can save your score and progress. If you aren't happy with your score, quit the game at one of these save rooms and replay the levels to get a better score.


If the prospect of replaying the whole ten levels is not appealing, consider this; touching a red core will make you restart the level with no further penalties. If you see that your time limit is running low, restart a level and ignore that bad score! (yo)

The challenges get more challenging harder as the game progresses, eventually, you will find rooms where you need to control multiple characters. One character right-side up, and the other upside down. It is rather challenging difficult to describe what an interesting challenge puzzle these levels are, and it is best played to see.


Did I mention? That score that you have been building up after each level pools, and is eventually totaled after the last level of the game, when you get to see your name put on a local highscore.
Congratulations. That is the game. Wait, no, this is reading about the game, you have yet to play it. Do so. Enjoy. It is free. Simply go to the summary. (yo)
~Bluish-Green Productions

Post comment Comments
koekje4life
koekje4life Jan 14 2010, 3:04pm says:

Mind = blown.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Robo's Ammo Scramble
Platform
Windows
Developed By
BluishGreenPro
Contact
Send Message
Release Date
Released Jan 10, 2010
Game Watch
Track this game
Feature
Browse
Features
Report Abuse
Report article
Related Games
Robo's Ammo Scramble
Robo's Ammo Scramble Indie Single Player Platformer
Related Engines
Game Maker Studio
Game Maker Studio Commercial Released Nov 14, 1999