Hello shooting aficionados! Glad you’re here for a read. Today we’re going to talk UI for a bit.
If you could not tell by now, our in-game interface was an ugly mess. Admittedly it was nothing but a placeholder up until today. In game development you often have to cram things in just for the sake of having them there. “We’ll make it shine later one” is one often heard phrase.
And especially when working in a tiny, little team like ours you often have so many different tasks demanding your full attention that at times, you simply don’t manage to revise the most obvious, ugly placeholders that somehow stayed for ages. Like that old dummy interface.
But guys, I’ve really had it now. We can push out as many nice shots as we like; they’ll always suffer from these grayish boxes. So I grabbed a screenshot and my trusty Bamboo and designed away.
My goal was to make the new interface simple, modern and elegant. The player has to catch all necessary information literally within the blink of an eye. At the same time I removed all redundant and unnecessary elements as well as those that became obsolete after recent design changes.
And here’s the current UI mockup version that came out!
Let’s have a look at all the elements.
Now that I can carry over to actual implementation, I’m going to make sure everything is as responsive and juicy as possible. I think the details of this undertaking would make an appropriate topic for one of the next updates, so stay tuned!
That’s all for now, everyone. Keep on shooting!
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Ubusana: A new shooter from Ikaruga creator Hiroshi Iuchi - sounds promising! T.co
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@Multivrs Shoot the core! :D Nice work.
Jul 27 2014, 7:30am
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RT @TheUnallied: Acting like the game is the same experience with or without sound is basically denying it as a form of art or entertainmen…
Jul 21 2014, 5:17pm