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Rigid Force Alpha is a classical side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards.

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The Alien Homeworld - Lizards! The Alien Homeworld - Cell Blocker draft The Alien Homeworld - Guardian (textured)
Blog RSS Feed Report abuse Latest News: News Post #09: Status Update, Level Design

0 comments by com8com1 on Jul 31st, 2015

Whoa, it has been a while! But let me assure you, we haven't been lazy at all. Development is still going strong and we've put lots of work into the whole project. If you followed our (almost) weekly updates in the image gallery on this site (or Twitter), you will probably already have witnessed our massive progress. If not - well, have a look at our round up:

The Alien Homeworld - Guardian


We focused on level design, visuals and content creation during the past months. Hundreds of models, textures and sound effects have been crafted and combined to some really beautiful shoot'em up stages, all running in fluid 60 FPS even on our minimum system configuration.


In terms of progress, every stage now has seen its second iteration, which basically means: We made them look nice and improved the gameplay. Apart from the visual part, this also includes scripting of lots of enemies and environmental hazards, such as massive laser beams, waving oceans of lava and gigantic growing plants (just to throw in some superlatives).

Lava Dam


In addition to that we also have implemented the first of at least six boss battles as a proof of concept. And we're a little proud of the result! This means, we can easily jump into implementation mode for the remaining bosses soon.


Please share your opinion about RFA with us and let us know if you like what you see or if there's anything you would like to know more about.

Also, please hit the TRACK THIS GAME button to the right to follow us, as it shows us your support and interest and furthermore directly results into a boost of motivation on our side!

That's it! Cheers,
Marcel/com8com1

Post comment Comments
thuyquai
thuyquai Aug 8 2015 says:

tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)

+2 votes     reply to comment
moddlord1
moddlord1 Jan 4 2015 says:

Looking good tracking for sure!

+3 votes     reply to comment
Reconnoiter
Reconnoiter Jul 5 2014 says:

Graphics wise it looks superb ;).

+3 votes     reply to comment
Vemdel
Vemdel Sep 2 2013 says:

It sure looks cool and creative!! Tracking it, of course. ^_^

+5 votes     reply to comment
com8com1 Creator
com8com1 Sep 2 2013 replied:

Cool, glad you like it! :)

+2 votes   reply to comment
12doze12
12doze12 Aug 29 2013 says:

All those graphical features sound really bad for my 2009 laptop -_-

+1 vote     reply to comment
cpt.Potato Creator
cpt.Potato Aug 29 2013 replied:

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

+2 votes   reply to comment
DiamondBorne
DiamondBorne May 29 2013 says:

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

+2 votes     reply to comment
com8com1 Creator
com8com1 May 31 2013 replied:

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

+1 vote   reply to comment
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Rigid Force Alpha
Platform
Windows
Developer
com8com1
Engine
GameStudio A8
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Release Date
TBD
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Genre
Arcade
Theme
Sci-Fi
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Single Player
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Latest tweets from @com8com1

And on we go! Bunch of lizards (in a test environment) #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Aug 23 2015

Have a look at our roundup in the meantime: T.co #gamedev #indiedev

Aug 1 2015

No update for this week - my workstation died. Looking for a replacement right now.

Aug 1 2015

#Wip scene with basic implementation of some new enemy type. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jul 26 2015

We need to carry on. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jul 19 2015

RT @Kotaku: Today, there was a rainbow over Nintendo's Kyoto headquarters: T.co T.co

Jul 14 2015

New creature (draft) #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jul 12 2015

Further fleshing out that level (pun intended) #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jun 28 2015

@WinteractiveSE Tack så mycket! It's always great to get some positive feedback! :)

Jun 25 2015

Final stage iteration started (now sporting teeth!) #RigidForceAlpha #screenshotsaturday #gamedev #indiedev T.co

Jun 21 2015

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Rigid Force Alpha
Rigid Force Alpha
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