Rigid Force Alpha is a classical side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards.

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Blog RSS Feed Report abuse Latest News: News Post #05: 2013 Roundup

0 comments by com8com1 on Dec 30th, 2013

Hey guys,

it's that time again: The year draws to a close and everyone is looking back at the past months, including us. 2013 was a very successful year for the development of our little project and we'd like to recapitulate what has been achieved so far.

Productivity in Numbers
How much things do you need to create a decent shoot'em up nowadays? Pretty much, I'd dare to say - here's an overview of all the stuff that has already been created:

  • 16 stage layouts done
  • 50 different enemy movement routines implemented
  • 4 main weapon systems and 5 sub weapon systems implemented
  • Around 400 3D models created (including effects, background props and enemies)
  • HDRR rendering pipeline fully integrated
  • 4 tracks of background music composed¬†
  • Over 1h of total gameplay time

Screenshot Saturday Retrospect
As you might know, we (more or less) regularly post our most recent work on screenshotsaturday.com (which is an awesome site). Over the year, 33 screenshots came together and by looking at them, you can easily tell we made quite some progress, visually. Have a look after the jump. And be sure to follow us on Twitter (@com8com1) to get all our future news!

4th Quarter (October-December)

3rd Quarter (July-August)

2nd Quarter (April-June)

1st Quarter (January-March)

Forecast
I'd like to thank all of our team members for their marvellous work so far - way to go! :)
Our plans for 2014 are to finish the game and to finally release it. We will keep you updated, so please feel free to track us on IndieDB or Twitter to stay up to date.

All the best for 2014 and thanks for your attention! :)

Edit: Links and image descriptions were broken, just fixed that. Sorry for the inconvenience...

Post comment Comments
Vemdel
Vemdel Sep 2 2013, 3:07am says:

It sure looks cool and creative!! Tracking it, of course. ^_^

+5 votes     reply to comment
com8com1
com8com1 Sep 2 2013, 4:26am replied:

Cool, glad you like it! :)

+2 votes     reply to comment
12doze12
12doze12 Aug 29 2013, 2:19pm says:

All those graphical features sound really bad for my 2009 laptop -_-

0 votes     reply to comment
cpt.Potato
cpt.Potato Aug 29 2013, 3:46pm replied:

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

+2 votes     reply to comment
DiamondBorne
DiamondBorne May 29 2013, 10:25pm says:

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

+2 votes     reply to comment
com8com1
com8com1 May 31 2013, 12:38pm replied:

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

+1 vote     reply to comment
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Rigid Force Alpha
Platform
Windows
Developer
com8com1
Engine
GameStudio A8
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Release Date
TBD
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Latest tweets from @com8com1

@NeumannAndre Hey Andre, danke! Es geht langsam aber stetig voran, wie man sieht. ^^

Apr 13 2014, 4:46am

@NeatNait Unfortunately we can only support Windows right now. A port might be possible after the main release, though.

Apr 6 2014, 10:36am

@NeatNait Hey, thank you! Yeah, it was pretty okay before, but I think putting some more work into it really pays off. :)

Apr 6 2014, 7:44am

Yay, it's rework time! This is stage 1-2 and I'd say we're at 25% completion. #screenshotsaturday #rigidforcealpha T.co

Apr 6 2014, 5:56am

And also on the stage select scene. T.co #screenshotsaturday #rigidforcealpha

Mar 23 2014, 5:44am

We're working on the main menu these days. T.co #screenshotsaturday #rigidforcealpha

Mar 23 2014, 5:44am

@TOAGameMusic Thank you! Yes, I'm planning to release a gameplay demo clip soon. Stay tuned! Our audio positions are already filled, sorry.

Mar 5 2014, 1:47am

Visual rework of stage 2-1 continued - how do you like it? T.co - #screenshotsaturday #rigidforcealpha

Mar 2 2014, 6:22am

Thought I might as well take part in #flappyjam - game's page can be found here: T.co :)

Feb 16 2014, 8:53am

Took a short break from RFA to jump on the flappy train. Fly the beaver: T.co #screenshotsaturday T.co

Feb 16 2014, 6:51am

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