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Rigid Force Alpha is a classic side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards.



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Check out our new trailer, a cross section of RFA's level designs as of 12/2015, with music from the Rigid Force Alpha soundtrack by Dreamtime/Lauri Turjansalo!

This video represents a cross section of RFA's stages. The past months were all about finalizing the actual level designs. In the process, a lot of enemy routines have been added to the game code, some of these enemies also received their final 3D model. In terms of graphics some areas have been polished and some even underwent a total rework. Furthermore, a lot of new background assets and effects have been added to the game. A lot of work!

Now that we've put so much love and effort into the game, we'd love to get your feedback!

  • What did you like/dislike about the trailer?
  • Is there anything missing you would expect from a modern shmup?
  • Are there any features you would like to learn more about in the future?

Don't hesitate to share your opinions and questions with us using the comment section below!

But before - check out some of the latest shots from our frequently updated image gallery:

Toxic Jungle - Revision

Space Station - Polishing

The Alien Homeworld - Cavern 2

Ice Desert - Valley Polishing Progress 2

News Post #09: Status Update, Level Design

News Post #09: Status Update, Level Design

News 2 comments

Long time no see! Have a look at what we've been up to lately. Screenshots inside!!

News Post #08: UI overhaul

News Post #08: UI overhaul

News 4 comments

All about the new in-game UI, including some interesting gameplay information!

News Post #07: Current Development Process

News Post #07: Current Development Process

News 0 comments

A summary of different information on the current development process, including our new DOF effect and RFA's new menu.

News Post #06: RFA Gameplay Demo

News Post #06: RFA Gameplay Demo

News 2 comments

Check out gameplay, sound and graphics of Rigid Force Alpha in this video clip!

Comments
thuyquai
thuyquai

tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)

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moddlord1
moddlord1

Looking good tracking for sure!

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Reconnoiter
Reconnoiter

Graphics wise it looks superb ;).

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Vemdel
Vemdel

It sure looks cool and creative!! Tracking it, of course. ^_^

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com8com1 Creator
com8com1

Cool, glad you like it! :)

Reply Good karma+2 votes
12doze12
12doze12

All those graphical features sound really bad for my 2009 laptop -_-

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cpt.Potato Creator
cpt.Potato

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

Reply Good karma+2 votes
DiamondBorne
DiamondBorne

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

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com8com1 Creator
com8com1

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

Reply Good karma+1 vote
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Rigid Force Alpha
Platforms
Windows
Developer
com8com1
Engine
GameStudio A8
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Arcade
Theme
Sci-Fi
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Single Player
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Latest tweets from @com8com1

Obligatory #shmup worm added! Now moving on to code clean-up. #screenshotsaturday #gamedev #indiedev T.co

Jul 9 2016

Sculpted, refined, textured. Slowly getting there! :) #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jul 3 2016

Another boss enemy draft! Work in progress, mind you. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jun 26 2016

It evolved! Next up: Texture finish, anims and stuff. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Jun 12 2016

First sketchy version of another #RigidForceAlpha boss model - #screenshotsaturday #gamedev #indiedev T.co

May 29 2016

Just started implementing a new multi-stage boss fight. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

May 22 2016

Been working hard on this guy, code now about 80% complete #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Apr 24 2016

Mad flying skills! #gamedev #indiedev #glitch T.co

Mar 24 2016

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