Until now we didn't post very often here and thought we should keep you informed about what's going on in the development process so that you don't get too bored.
(...or some of you might be actually interested in what we do ;P)
Also, make sure to check out our first gameplay video if you haven't already! There's nothing final shown in it but it should give you a first impression of what the game is going to be like.
As you might have already seen in our image section we've implemented a new DOF (depth-of-field) effect into our game. It still has some issues (mostly with rendering transparency) but except for that it produces quite nice results:
Along with the new DOF, Rigid Force Alpha now also supports screen-space-ambient-occlusion (SSAO) and there are additional improvements in both the performance and visual quality.
Besides that, we were working on RFA's new menu. Until now, we were using an old main menu and started developing a new one from zero some time ago. It's based on nodes that are placed in 3D space:
Since the new menu is isolated from the actual game at the moment, we ripped the old one out of the game and are currently cleaning up and preparing the code to integrate the new menu in the next one or two weeks - which will hopefully cause not as much problems as it could
Moving on to something different:
We're looking for feedback of you guys, whether it's positive or negative!
We'd also like to have a better connection to our fans/watchers/community. One of the main reasons is because we want to make the gameplay experience as good as possible and your opinions could help us a lot to do so.
This means: Tell us what you think and ask what you want to know, we'll do our best to answer your questions and have a closer look at your opinions. Suggestions and fresh ideas are welcome, too, of course.
So, that's it for now. I hope you enjoyed reading this (rather lengthy) post, and if it's the first time you've visited our page I hope that we've caught your interest ;)
Stay tuned for more info in the future!
Alex (cpt.Potato) ;D
Latest tweets from @com8com1
@Multivrs Shoot the core! :D Nice work.
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RT @TheUnallied: Acting like the game is the same experience with or without sound is basically denying it as a form of art or entertainmen…
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And now: Vacation! See you in two weeks!!
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