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Jump into the pilot’s seat of the Rigid Force Alpha fighter and blast off to take down hordes of infected aliens and dreadful machines programmed on waging an intergalactic war against mankind!


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Rigid Force Alpha – Monthly Round-Up, August 2017

We’re back with the second edition of our monthly development roundups! We’re still hard at work, and this is what we’ve been up to:

Rigid Force Alpha Soundtrack Previews

For Rigid Force Alpha’s soundtrack we had the chance to collaborate with two very talented musicians. Let us introduce you to our sound guys:

Lauri Turjansalo mainly composes retro-inspired synthwave music under his project title Dreamtime. Since 2003 his works have been featured on various compilations and are also available as full albums. Go check them out if you’re into this kind of music! We definitely are and we’re happy to have Lauri on board, as his style marvelously complements Rigid Force Alpha’s gameplay.

“Rigid Force Alpha Theme” by Lauri Turjansalo (60 second sample):


Michael Chait already has quite some experience in composing awesome soundtracks for various indie games, such as Heart & Slash, Elliot Quest or Loren: The Amazon Princess – to only name a few. Michael has contributed guitar-heavy, epic and fast paced compositions to Rigid Force Alpha’s OST – perfect background music both for action-packed shootouts and dramatic cut scenes.

“Hurry Up!” by Michael Chait (60 second sample):

Enemies in Detail: Circer Security Drone

Enemies in Detail: Circer Security Drone

These well-armed security drones guard the outer reaches of the lost Space Station. Even though they firmly stay in place, their wide-range attacks and strong armour make them a serious threat. They are programmed on attacking any intruder, so be on your guard and act quickly.

Work in Progress!

As we’re slowly crawling towards this project’s finish line, we’re constantly bumping into many unfinished game assets, and sometimes there even are level segments that have been left untouched since their very first iteration. Stage 5, the lava-overflown Aestus Facility, was a good example of this – until recently.


After a handful of sketches and several low-poly whiteboxing iterations we came up with this handy set of map assets that we’re currently using to finish the final part of this stage. Here’s an early look on it!

RFA Stage 5 Assets


Above: A look at the asset set created for the final segment of stage 5. Below: A quickly built test scene for the purpose of asset evaluation.

Asset test scene

Animated GIFs!

Here are some fresh GIFs right out of the game for you!

Elec Barrier!


We make sure to implement a large variety of gameplay elements into every stage. This is not only limited to enemies and their bullet patterns - there are also many level design related hazards, like these electric barriers which require you to memorize their activity rhythm for you to pass safely.

Stage 2 Boss Encounter!


Stage 2 is featuring the first in a row of mini boss encounters. Face this angry plasmatic sphere on your way to the level end while rushing through the space station's corridors at high speed!

In Other News:

Newsletter and Release Reminder!
If you want to stay up to date and on top of that, also want to be informed when Rigid Force Alpha finally hits the online store shelves, sign up to our newsletter! Of course it’s free and we won’t pass your data to anyone else, promise.



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Thanks for reading!

com8com1


Rigid Force Alpha – Monthly Round-Up, July 2017

Rigid Force Alpha – Monthly Round-Up, July 2017

News 2 comments

Our monthly development round-up for Rigid Force Alpha with fresh screenshots and animated GIFs!

Rigid Force Alpha – Monthly Round-Up, August 2017 (Part 2)

Rigid Force Alpha – Monthly Round-Up, August 2017 (Part 2)

News

We've got much to show this month, so here's the second August edition of our monthly development round-up for Rigid Force Alpha, with fresh footage from...

Boss Battle Trailer Released!

Boss Battle Trailer Released!

News

Check out the new Rigid Force Alpha boss battle preview trailer!

New Trailer Released!

New Trailer Released!

News

Check out the new Rigid Force Alpha level design preview trailer!

Comments
thuyquai
thuyquai

tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)

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moddlord1
moddlord1

Looking good tracking for sure!

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Reconnoiter
Reconnoiter

Graphics wise it looks superb ;).

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Vemdel
Vemdel

It sure looks cool and creative!! Tracking it, of course. ^_^

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com8com1 Creator
com8com1

Cool, glad you like it! :)

Reply Good karma+2 votes
12doze12
12doze12

All those graphical features sound really bad for my 2009 laptop -_-

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cpt.Potato Creator
cpt.Potato

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

Reply Good karma+2 votes
DiamondBorne
DiamondBorne

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

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com8com1 Creator
com8com1

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

Reply Good karma+1 vote
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Rigid Force Alpha
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com8com1
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GameStudio A8
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#RigidForceAlpha のボス番号2を見てください! こいつは一人ではない - 気をつけろ! #STG #同人ゲーム #シューティングゲーム T.co

Aug 18 2017

#RigidForceAlpha OST preview no. 4: "Showdown" by Michael Chait. Perfect music for big boss battles! #indiedev #STG Soundcloud.com

Aug 17 2017

Here's a look at one of the bigger enemies in #RigidForceAlpha's third stage! #indiedev #gamedev #shmup #STGT.co

Aug 16 2017

Currently overhauling boss mechanics for #RigidForceAlpha. We'll soon show you the results, so stay tuned!… T.co

Aug 14 2017

RT @PixelProspector: 4 interesting shooter releases in august: >sine mora ex (8th aug) >lawbreakers (8th aug) >matterfall (15th aug) >x-… T.co

Aug 13 2017

Working on Stage Clear routine: Ship movement, message banner and transition effect implemented.… T.co

Aug 13 2017

貨物無人機攻撃! #RigidForceAlpha の別の敵! #STG #同人ゲーム #シューティングゲーム T.co

Aug 10 2017

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