Rigid Force Alpha is a classical side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards. Read More...

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Whoa, it has been a while! But let me assure you, we haven't been lazy at all. Development is still going strong and we've put lots of work into the whole project. If you followed our (almost) weekly updates in the image gallery on this site (or Twitter), you will probably already have witnessed our massive progress. If not - well, have a look at our round up:

The Alien Homeworld - Guardian

We focused on level design, visuals and content creation during the past months. Hundreds of models, textures and sound effects have been crafted and combined to some really beautiful shoot'em up stages, all running in fluid 60 FPS even on our minimum system configuration.

In terms of progress, every stage now has seen its second iteration, which basically means: We made them look nice and improved the gameplay. Apart from the visual part, this also includes scripting of lots of enemies and environmental hazards, such as massive laser beams, waving oceans of lava and gigantic growing plants (just to throw in some superlatives).

Lava Dam

In addition to that we also have implemented the first of at least six boss battles as a proof of concept. And we're a little proud of the result! This means, we can easily jump into implementation mode for the remaining bosses soon.

Please share your opinion about RFA with us and let us know if you like what you see or if there's anything you would like to know more about.

Also, please hit the TRACK THIS GAME button to the right to follow us, as it shows us your support and interest and furthermore directly results into a boost of motivation on our side!

That's it! Cheers,

News Post #08: UI overhaul

News Post #08: UI overhaul

1 year ago News 4 comments

All about the new in-game UI, including some interesting gameplay information!

News Post #07: Current Development Process

News Post #07: Current Development Process

1 year ago News 0 comments

A summary of different information on the current development process, including our new DOF effect and RFA's new menu.

News Post #06: RFA Gameplay Demo

News Post #06: RFA Gameplay Demo

1 year ago News 2 comments

Check out gameplay, sound and graphics of Rigid Force Alpha in this video clip!

News Post #05: 2013 Roundup

News Post #05: 2013 Roundup

1 year ago News 0 comments

A summary of what we achieved for Rigid Force Alpha in 2013 and a little forecast for the following year.

Post comment Comments
thuyquai Aug 8 2015 says:

tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)

+2 votes     reply to comment
moddlord1 Online
moddlord1 Jan 4 2015 says:

Looking good tracking for sure!

+3 votes     reply to comment
Reconnoiter Jul 5 2014 says:

Graphics wise it looks superb ;).

+3 votes     reply to comment
Vemdel Sep 2 2013 says:

It sure looks cool and creative!! Tracking it, of course. ^_^

+5 votes     reply to comment
com8com1 Creator
com8com1 Sep 2 2013 replied:

Cool, glad you like it! :)

+2 votes   reply to comment
12doze12 Aug 29 2013 says:

All those graphical features sound really bad for my 2009 laptop -_-

+1 vote     reply to comment
cpt.Potato Creator
cpt.Potato Aug 29 2013 replied:

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

+2 votes   reply to comment
DiamondBorne May 29 2013 says:

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

+2 votes     reply to comment
com8com1 Creator
com8com1 May 31 2013 replied:

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

+1 vote   reply to comment
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Rigid Force Alpha
GameStudio A8
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Latest tweets from @com8com1

Nov 22 2015

Got around texturing that drone. And lots of other stuff. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Nov 15 2015

Just finished cleaning up this scene #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Nov 8 2015

New sky, structures and light setting in our weekly update #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Nov 1 2015

Polishing that valley for our upcoming trailer! #screenshotsaturday. #RigidForceAlpha #gamedev #indiedev T.co

Oct 15 2015

Some semi-placeholder stuff for #screenshotsaturday. #RigidForceAlpha #gamedev #indiedev T.co

Oct 4 2015

New scene preview for #screenshotsaturday. #RigidForceAlpha #gamedev #indiedev T.co

Sep 27 2015

Revised version of the recently posted meatballish enemies. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Sep 20 2015

Slightly updated version of last week's scene. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Sep 13 2015

New wip scene for final stage. Will be finished next. #screenshotsaturday #RigidForceAlpha #gamedev #indiedev T.co

Sep 7 2015

Yay! T.co

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Rigid Force Alpha
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