Rigid Force Alpha is a classical side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards.
it's that time again: The year draws to a close and everyone is looking back at the past months, including us. 2013 was a very successful year for the development of our little project and we'd like to recapitulate what has been achieved so far.
Productivity in Numbers
How much things do you need to create a decent shoot'em up nowadays? Pretty much, I'd dare to say - here's an overview of all the stuff that has already been created:
Screenshot Saturday Retrospect
As you might know, we (more or less) regularly post our most recent work on screenshotsaturday.com (which is an awesome site). Over the year, 33 screenshots came together and by looking at them, you can easily tell we made quite some progress, visually. Have a look after the jump. And be sure to follow us on Twitter (@com8com1) to get all our future news!
4th Quarter (October-December)
3rd Quarter (July-August)
2nd Quarter (April-June)
1st Quarter (January-March)
I'd like to thank all of our team members for their marvellous work so far - way to go! :)
Our plans for 2014 are to finish the game and to finally release it. We will keep you updated, so please feel free to track us on IndieDB or Twitter to stay up to date.
All the best for 2014 and thanks for your attention! :)
Edit: Links and image descriptions were broken, just fixed that. Sorry for the inconvenience...
Latest tweets from @com8com1
@NeumannAndre Hey Andre, danke! Es geht langsam aber stetig voran, wie man sieht. ^^
Apr 13 2014, 4:46am
@NeatNait Unfortunately we can only support Windows right now. A port might be possible after the main release, though.
Apr 6 2014, 10:36am
@NeatNait Hey, thank you! Yeah, it was pretty okay before, but I think putting some more work into it really pays off. :)
Apr 6 2014, 7:44am
Apr 6 2014, 5:56am
Mar 23 2014, 5:44am
@TOAGameMusic Thank you! Yes, I'm planning to release a gameplay demo clip soon. Stay tuned! Our audio positions are already filled, sorry.
Mar 5 2014, 1:47am
Mar 2 2014, 6:22am
Feb 16 2014, 8:53am