Rigid Force Alpha is a classical side-scrolling shooter for Windows currently under development. Battle your way through countless waves of enemies and face gigantic bosses on your mission to save the galaxy! Customize your ship to every extent and master the story mode as well as unique challenge levels and survive the endless continuous mode to compete for the world wide leaderboards.

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Blog RSS Feed Report abuse Latest News: News Post #07: Current Development Process

0 comments by cpt.Potato on Jul 5th, 2014

Hey guys!

Until now we didn't post very often here and thought we should keep you informed about what's going on in the development process so that you don't get too bored.
(...or some of you might be actually interested in what we do ;P)

Also, make sure to check out our first gameplay video if you haven't already! There's nothing final shown in it but it should give you a first impression of what the game is going to be like.

As you might have already seen in our image section we've implemented a new DOF (depth-of-field) effect into our game. It still has some issues (mostly with rendering transparency) but except for that it produces quite nice results:

Along with the new DOF, Rigid Force Alpha now also supports screen-space-ambient-occlusion (SSAO) and there are additional improvements in both the performance and visual quality.

Besides that, we were working on RFA's new menu. Until now, we were using an old main menu and started developing a new one from zero some time ago. It's based on nodes that are placed in 3D space:

Since the new menu is isolated from the actual game at the moment, we ripped the old one out of the game and are currently cleaning up and preparing the code to integrate the new menu in the next one or two weeks - which will hopefully cause not as much problems as it could

 Anyway, that's the new stuff that we have to show at the moment.

Moving on to something different:
We're looking for feedback of you guys, whether it's positive or negative!
We'd also like to have a better connection to our fans/watchers/community. One of the main reasons is because we want to make the gameplay experience as good as possible and your opinions could help us a lot to do so.

This means: Tell us what you think and ask what you want to know, we'll do our best to answer your questions and have a closer look at your opinions. Suggestions and fresh ideas are welcome, too, of course.

So, that's it for now. I hope you enjoyed reading this (rather lengthy) post, and if it's the first time you've visited our page I hope that we've caught your interest ;)
Stay tuned for more info in the future!

kind regards!
Alex (cpt.Potato) ;D

Post comment Comments
Reconnoiter Jul 5 2014, 3:10pm says:

Graphics wise it looks superb ;).

+3 votes     reply to comment
Vemdel Sep 2 2013, 3:07am says:

It sure looks cool and creative!! Tracking it, of course. ^_^

+5 votes     reply to comment
com8com1 Sep 2 2013, 4:26am replied:

Cool, glad you like it! :)

+2 votes     reply to comment
12doze12 Aug 29 2013, 2:19pm says:

All those graphical features sound really bad for my 2009 laptop -_-

0 votes     reply to comment
cpt.Potato Aug 29 2013, 3:46pm replied:

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

+2 votes     reply to comment
DiamondBorne May 29 2013, 10:25pm says:

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

+2 votes     reply to comment
com8com1 May 31 2013, 12:38pm replied:

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

+1 vote     reply to comment
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Rigid Force Alpha
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Latest tweets from @com8com1

RT @Kaz6801: R-TYPEからボス。自機が無かった T.co

Jul 27 2014, 7:49am

@Multivrs Shoot the core! :D Nice work.

Jul 27 2014, 7:30am

Soon there'll also be bullets (and lots of them) with our new bullet system =) #rigidforcealpha #screenshotsaturday T.co

Jul 27 2014, 7:24am

After carefully building all city assets we're now moving on to demolition mode #rigidforcealpha #screenshotsaturday T.co

Jul 27 2014, 7:21am

RT @TheUnallied: Acting like the game is the same experience with or without sound is basically denying it as a form of art or entertainmen…

Jul 21 2014, 5:17pm

New assts for a different stage I'm currently working on. #rigidforcealpha - #screenshotsaturday T.co

Jul 6 2014, 7:42am

We just added a hexagonal bokeh depth of field effect to #rigidforcealpha - #screenshotsaturday T.co

Jun 29 2014, 9:27am

And now: Vacation! See you in two weeks!!

Jun 9 2014, 2:30am

It was about time we showed you video of RFA, now it’s here! T.co #rigidforcealpha

Jun 9 2014, 2:29am

A little sneak peek at one of RFA's mini boss fights. #screenshotsaturday - T.co - #rigidforcealpha

Jun 1 2014, 8:58am

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