Hello shooting aficionados! Glad you’re here for a read. Today we’re going to talk UI for a bit.
If you could not tell by now, our in-game interface was an ugly mess. Admittedly it was nothing but a placeholder up until today. In game development you often have to cram things in just for the sake of having them there. “We’ll make it shine later one” is one often heard phrase.
And especially when working in a tiny, little team like ours you often have so many different tasks demanding your full attention that at times, you simply don’t manage to revise the most obvious, ugly placeholders that somehow stayed for ages. Like that old dummy interface.
But guys, I’ve really had it now. We can push out as many nice shots as we like; they’ll always suffer from these grayish boxes. So I grabbed a screenshot and my trusty Bamboo and designed away.
My goal was to make the new interface simple, modern and elegant. The player has to catch all necessary information literally within the blink of an eye. At the same time I removed all redundant and unnecessary elements as well as those that became obsolete after recent design changes.
And here’s the current UI mockup version that came out!
Let’s have a look at all the elements.
Now that I can carry over to actual implementation, I’m going to make sure everything is as responsive and juicy as possible. I think the details of this undertaking would make an appropriate topic for one of the next updates, so stay tuned!
That’s all for now, everyone. Keep on shooting!
Latest tweets from @com8com1
@Gypopothomas Thank you, that's always good to hear!
Oct 5 2014, 10:01am
@robogeorge Thx! I can only hope that, considering what already went into this monstrum so far. ^^
Oct 5 2014, 10:01am
Oct 5 2014, 9:44am
Sep 28 2014, 2:44am
@BuBbLe_Evtron Thanks, I'll forward that!
Sep 14 2014, 6:38am
Sep 14 2014, 6:28am
Sep 3 2014, 1:20pm
Aug 18 2014, 10:17am
Aug 17 2014, 9:32am
Ubusana: A new shooter from Ikaruga creator Hiroshi Iuchi - sounds promising! T.co
Aug 15 2014, 5:20pm