Created in homage to Populous, Reprisal lets you take control of a tribe, guiding them, building land and making them grow in number. Using special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. But be warned, other tribes may not take too kindly to your intentions and will put up a fight! Desktop edition includes: Enhanced full stereo chip tunes to nod along too, Unlock-able challenge islands, Offline local storage and Enhanced full screen display features! It also includes a full standalone PC installer and Mac App version. Includes 'The Making of Reprisal', a 38 page digital book charting the highs and lows of over a years development! ★★ Reprisal is now on Green Light ★★

Report article RSS Feed New gameplay footage, but a building populant dilemma ...

New game play video with cracking new Chip Tune and a building populant dilemma.

Posted by reprisaluniverse on Mar 6th, 2012

New game play video showing various bits and bobs. Also showing the new larger layout from the video before and a great Chip Tune from Eric Skiff.

I'm currently in a dilemma on how buildings create populants. At the moment the smaller the building the quicker it creates a populant but the weaker they are.

It's been suggested that this should be flipped. So the smaller the building the longer it takes to make a new populant and they are weak, but the bigger the building the quicker it takes to make a new populant and the stronger they are ... phew!

I've played it in this mode and it completely changes the dynamics of game play. Im really not sure what the best way forward is at the moment. Thoughts on a postcard would be welcomed!

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Smoth
Smoth Mar 7 2012, 2:06pm says:

That music is amazing

+3 votes     reply to comment
Theon
Theon Mar 7 2012, 5:53pm replied:

Dem graphics are amazing.

+1 vote     reply to comment
reprisaluniverse
reprisaluniverse Mar 8 2012, 6:06am replied:

Eric is amazing :D

+1 vote     reply to comment
Guiboune
Guiboune Mar 7 2012, 10:23pm says:

well if a smaller building makes makes villagers faster & stronger, than even in late game the player still need to do small buildings to have the best ratio but big buildings still have their bonuses.
and if bigger buildings makes faster & stronger villagers then in late game the player can just make big buildings and have a good game.
I'd prefer small buildings in this perspective.
also, have you thought about making the small buildings make villagers longer but stronger & big buildings make villagers faster but weaker or the other way around? :P

+1 vote     reply to comment
reprisaluniverse
reprisaluniverse Mar 8 2012, 6:06am replied:

Hmm, I think your right there is no real difference if you look at it from a numbers point of view. I've just done a flip-a-roo and uploaded it to the live link to see what people think. Small houses produce weaker people slowly. Large settlements produce people quicker and stronger.

Playing it myself I don't think there is that much of a difference apart from more of a drive to flattern land ...

+1 vote     reply to comment
newbie2356
newbie2356 Mar 10 2012, 10:31pm says:

I MUST BUY THIS GAME! please don't make it too expensive.

+1 vote     reply to comment
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Reprisal
Platforms
Windows, Mac, Linux, Flash
Developed By
reprisaluniverse
Engine
Custom Built
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Official Page
Reprisaluniverse.com
Release Date
Released May 20, 2012
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