In the beginning there was darkness. And in the darkness there was possibility. A chance to gain wisdom, a chance to get destructive, an opportunity to grow stronger, to grow evil. The land of Agna'thus - a powerful magic realm - was desired by many. War upon war shaped this domain and with each generation - Agna'thus became more and more desolate. With an almost visible nature magic flowing upon this territory - the landscape now appears like a vivid dream. Centuries passed - and now - you return unto the lost Lands of the Kill'Rdrók once again, to discover the lost culture of the Khaladdi people, your people. Rendering Fear is an upcoming dark-fantasy, open-world, atmospheric first-person game with horror elements developed by [DARK:CODE].
One of the functionalities I've implemented into my game was a custom particle system - a red-dust / flame-ashes like particle element to wander around certain areas of the level's map.
Rendering Fear is my second video-game project - a dark atmospheric open-world game featuring horror elements. The player will get the chance to explore these desolate lands in search for clues of a lost and forgotten civilization - the Khaladdi people.
The game will feature storytelling elements through a first-person perspective and it is being built with the latest version of Unreal Engine (4.24).
Developed by [DARK:CODE]
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