Red Laser Z is an accuracy FPS built around raycasting. You have a powerful laser that can destroy everything with one shot, including enemies, NPCs, and world objects. You are rewarded when you destroy enemies, and penalized when destroy the rest.
Here's a rundown of how the new checkpoint system works.
Basically, we have "Entanglement Chambers". These chambers print a mindless clone, a back-up body. The chamber then entangles your mind with the brain of the (dormant) clone. When you die, your mind is transported back to the clone's brain.
Funny thing, you can later find your discarded original body where you left it after dying.
You can be transported back 4 times. On the fifth, you die of brain hemorrhage inside your last clone. Pretty cool. The system also resets at every level, so you'll have plenty of tries to finish the levels.
I really love the clone machine and how it's explained that you have X number of lives. I think, at first glance, it doesn't make sense that humans are expensive if they have cloning technology.
Perhaps it is better explained during gameplay.
Thanks for commenting!
The thing is only agents have permission to use the clone chambers. So, you know, civilians don’t have the luxury of “not dying” when they die. =] (Unless they're super wealthy.) Also, you can’t clone someone if they’ve been disintegrated! =]
When she says they’re expensive, she means all the compensations the state needs to pay to the families when an agent accidently kills a civilian. But even that is misleading. They live in artificial habitats, and they have a problem of overpopulation. The state actually turns a blind eye when an agent “accidently” kills some civilians. They consider it a kind of population control. Obviously, the state would never admit that: officially, they are “expensive”, but in reality, they’re pretty cheap.
I’m planning a new video fleshing out the story a bit more. =]]