You are Parker, a weary miner who works for the corrupt Ultor Corporation. You reside on Mars, sometime in the future, and when a plague spreads through the mining community, some of the Ultor employees uncover a massive conspiracy. Thus ensues a battle by a group of lowly workers, headed up by the educated Parker, to expose the deadly experiments Ultor has unleashed onto its work force.
The Bearskinner Saga exists: It's a fairy tale of the brothers Grimm. Read it whenever you have the chance! It's the meanest of all fairy tales...
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Title : The Bearskinner Saga
Version : 1.0
Release Date : April 2010
Filename : SP-Bearskinner 1-6
Author(s) : Jan "the mean" Radt
Email Address : jan_the_mean@usa.net
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--- Play Information ---
Game : RedFaction
Level Name : SP-Bearskinner (1-6)
Single Player : Yes
DeathMatch : None
Cooperative : None
Capture The Flag : none
--- Construction ---
Editor(s) used : RED
Base : None
Map info
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The Bearskinner Saga exists: It's a fairy tale of the brothers Grimm. Read it whenever you have the chance! It's the meanest of all fairy tales...
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This map is not to be changed in anyway unless written permission from me "THE_MEAN". But is free for distribution on any server or website.
Authors may not NOT use this level as a base to build additional levels. This map may NOT be modified in any way without the author's express, written permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
Version notes
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Original Version no changes made
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>>> WALKTHROUGH <<<
>> Level1 (The King needs help):
Listen to your King and wait for the wall to come down.
Wipe out the guards. In the last hut on the left side is a sniper with medipack.
Beside the hut there is a wheel. Turn it to open the gates.
Right across the street there is a house. Shoot at the window and jump in.
Kill 3 mercs then go to the upper floor. Kill another 2 mercs and pick up the Fusion.
Go down again. Kill another merc in the room next to the exit.
Use the Fusion to kill the mercs on the street.
Get their weapons and kill the rest...
In a small cellar you can find medipacks and suitrepairs.
Now turn to the place with the gallow.
Kill the mercs there. Climb on the gallow and hit the trigger-log.
Jump into the now opened hole and turn the wheel there.
The city gate opens up.
Kill the guards and the reepers.
In a corner there is a guard with a rocket launcher...
Follow the path to the castle.
Kill the merc at the end of gangway from a distance.
Around the corner there are 2 automatic guns that are easy to eliminate.
2 elites wait on the path.
You'll reach a balcony with lots of elites and another automatic gun on the ceiling...
Kill em all and head into the castle.
3 elites inside.
Turn the wheel on the wall to lower the elevator.
Jump on the elevator. It rises.
Now it gets heavy: Follow the path up into the room and try to kill everyone there. Then push the trigger at the wall.
The angels spread and you can walk through.
Listen to your King...
>> Level2 (Escape from Prison Planet)
Get the pistol and search for the charge on the rocks.
Place the charge on the floor where it's coloured diffrently.
Blow a hole into the floor, jump in and follow the path. Cross the bridge and follow the path up to the next rock-needle.
Kill the reepers and go into the cavern.
Jump on the lit rocks until you reach the first stalagtit. Jump at it, climb up, turn and jump at the next stalagtit. Climb Up.
Turn again and jump onto the lit rock. Just another jump to the next lit rock and you're on top.
Listen to the devil.
Push the LEFT (never trust the devil!!) trigger and follow the lit path through the air.
You will reach a house with turning blades.
Find the right moment to jump over to the other side.
Follow the path and jump into the next house after you picked up the shotgun.
Kill 4 mutants and wait for the bridge to arrive.
Jump on the bridge and there onto its right support. Go up until you reach the hole in the rock.
Jump into it. Follow the path. Climp up the ladder and jump into the hole on the top.
>> Level3 (Don't kill civilians)
Find the pub. Go into its first floor where someone gives you the key for the weapon shop.
Go to the weapon shop (called Peacemakers) and push the trigger next to the door to open it.
Go in. Your weapons will disappear.
Go to the first floor. Go into chamber 2, push the trigger there and take the weapon in the opened up storeroom.
Go down again and leave the house through the special exit at the end of the stairs (otherwise you loose your weapon again...)
Kill one guard.
Go down the street. The last house on the right is open now. Go in, jump over the generator and find a charge.
(If you took the rocket launcher the door remains closed since you can use the launcher for the next step...)
Leave the house and place the charge on the building with the yellow cross on it.
Jump through the hole into the house and go to the first floor.
Blow a hole into the wall with the red star on it and find more weapons and health.
Follow the path through the building.
You'll reach an exit. Mercs await you. Try to kill them (best from inside)
Once you killed them go out and cross the bridge. At its end there is an entrance into the guardhouse.
Kill 3 Mercs inside and go down the stairs, where you kill another 3 Mercs.
Open the little chamber, kill the guard inside.
Push the trigger to open the bridge-gate. DON'T go on the streets now!
But go back into the first floor, outside onto the bridge again and to its opposite side where the gate is now open...
>> Level4 (The factory)
Follow the path.
Kill the elites.
Open the factory doors. (Trigger next to the door)
Inside there a 3 Mercs and a sniper... Kill them all.
Find a switch to open the floordoor. (left side)
This causes an alarm - some guards will disturb you... Kill'em...
Jump into the opened floordoor onto the jumppad and reach the supports.
Follow the path up to its end, jump on the left support and from there to the right support.
Cross the turning wheel and turn to your left side. Around the corner there is a ladder. Climb up and jump onto the wheel to get the Fusion.
Come back again and shoot the Fusion from the balcony at the 3 Mercs that wait down on the streets.
Jump on the pipes to get down.
Kill another 3 Mercs and jump into the tram.
>> Level5 (The Slums)
You'll reach the station.
Leave it on the left side.
There is a little shop - go into it. (Stay away from the guards)
Inside the shop you find a doctors uniform. Hide your weapon and leave the shop.
Now try to sneak through the guards to leave the station.
Outside you have to sneak around some other guards.
Reach the place where a sign says "No Weapons allowed".
Unhide your pistol and shoot at the crate.
Enter the slums.
Follow the path. Stay on the left side until you reach a hut where you can go inside.
Shoot at the crate and go through it.
You'll find a minersuit.
Follow the path until you reach a small place where a woman walks around. Follow her into the house, climb up the ladder and find an Assault rifle.
Go back again and continue to follow the path through the slums. Some Mercs, Elites and Guards await you...
Kill'em all and leave the level at the end of the slums.
>> Level6 (A Soul for the Devil)
Follow the path and cross the door.
4 mercs to kill. 2 on the left, 2 on the right.
In the small hall a bunch of elites to kill.
Follow the path.
A trap room: Put your ass to the wall and go foreward. You can stand between the hammers and the needle rotators.
Place yourself in front of the hammers and run when they hit toghether...
Keep running otherwise a huge rock will kill you...
Jump down.
Mutants in the cave... they spit! Kill 'em!
(Armor on the right side) then take the left hand path. Kill a last mutant standing in front of the water entrance.
Dive through the cave and climb out again. (Ammo on the left side) Take the right side path and kill 3 baby reepers.
Follow the path and kill a few elites.
You'll reach an exit, a small tunnel and afterwards a huge room with 4 mercs.
After you finished them jump into the water (Poison!)
Be quick! Take the left side swim to its end and turn right there. Climb up the ladder. Jump over the water exit and
take medipack and armor.
Shoot at the crate.
Jump into the room.
Some plates there are triggers for electric arcs!
Just be as fast as you can and cross the room to the exit on the other side.
Follow the path.
In the next room you find a rocket launcher. Shoot at the cement part of the wall.
Behind the wall some guards to kill.
Cross the room and take the elevator up.
Upstairs follow the path and kill the incoming reepers.
Cross their room.
You'll reach another room with deadly robots and 3 reepers.
First kill the reepers then cross the room without hitting a robot.
The door opens. Some babyreepers will come out...
Cross the door. Some helpful things on the left side...
Then turn right and kill a merc there.
Upstairs you have to kill another merc on the other side of the room.
Then jump on a robot and drive to the other side.
Pick up the charge the merc lost.
Follow the path until you reach a wall which is signed to blast away.
Now be quick!!
Lots of enemies in the final battle!!
Turn left. Kill 3 mercs. Don't miss the little entrance to the control room. Elites there!
Push the switch (a bridge on the other side opens up)
Turn back and go down to the lava.
Turn around the lava pool without getting killed.
You'll reach another control room which moves the first bridge.
Now go up over bridge1 and bridge2.
Jump over the wall tops until you reach the small temple.
From there you can jump into the column which is placed in the middle of the lava pool.
Fall down, get out of the water and kill 4 mercs.
Shoot at the king until he breaks.
Cross his image and...
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