Giant battles. Menacing robots. Heroic soldiers. Super weapons. Customizable UI. Squad controls. Huge maps. State-of-the-art graphics. Download at www.wolfegames.com.

Report article RSS Feed P.U.R.E. RC2 Release

Release Candidate Two features a lot of bugfixes and game improvements, and we think everybody will enjoy it quite a bit.

Posted by xenoargh on Sep 18th, 2008


Additions / Major Installer Changes

1. Multiplayer wasn't working, due to some bugs in the Spring engine in the initial release. 

Now it is.

That said... be aware that games larger than 1 vs. 1 may not be stable- for some of our advanced users reported getting through a game of 2 vs. 2, etc., but your mileage will vary.

2. More single-player missions against AI players, to give people a better idea of how both sides work, before trying to play online.

3. Fixed up SpringLobby (an alternative multiplayer client), so it works now. Thanks, Koshi.

4. Fixed up TASClient(the Spring engine's primary multiplayer client for Windows), so that it will log into the proper server. Thanks, Satirik.

5. Tested and configured the Advanced Player Info Widget.

6. Tested the AoE Widget, it's great and well-designed, and will be put into World Builder.

7. Made the theme music a Widget, so that you can turn music on/off.

8.  Windows installer features latest version of Spring engine, which fixed a number of problems.

9. Swapped out the fog on the City Map for a version that draws significantly faster.

10.  Prepared and released a Linux build.

Balance Changes and Other Fixes

1. Heavy Mech has had its damage output lowered.

2. Guntank / Resistance MBT have both seen hitpoints raised, to make them feel more "tanklike".

3. Issues with Ion Laser have been dealt with (lowered range considerably, raised reload time, fixed issues with Interceptors not being able to shoot them down, etc.).

4. Most of the turrets have had their build times double, to lower the amount of defensive tactics a bit.  They're still very effective at stopping rushes, but will take more time to build.

5. MetalMakers use the Energy specified in their description now.

6. Overmind Commander has been given a substantial hitpoint boost.

7. Repair speeds lowered for all units except for the Overmind Commander.

8. Found errors in the auto-repairs for most units... fixed them.

9.  Various small fixes.

Post comment Comments
Robots!
Robots! Sep 18 2008, 7:51pm says:

what does 'nerfed' mean?

+1 vote     reply to comment
xenoargh
xenoargh Sep 18 2008, 8:07pm replied:

It means that something was made weaker.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
P.U.R.E.
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfe Games
Engine
Spring
Contact
Send Message
Official Page
Wolfegames.com
Release Date
Released May 15, 2009
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
P.U.R.E.
P.U.R.E. Indie Single & Multiplayer Real Time Strategy
Related Engines
Spring
Spring GPL Released May 4, 2005
Related Groups
Wolfe Games
Wolfe Games Developer & Publisher with 3 members