PUNT is a first person puzzle platformer running on the Source Engine. Using the E.M.M.A., navigate the puzzles of Harmonics and overcome obstacles of increasing complexity! With Steam Workshop support, puzzles are virtually endless!

Add job Report GML Programmer at LunchHouse Software

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Posted by LunchHouse Software on

LunchHouse Software is seeking a talented programmer experienced with Gamemaker Studio 2, capable of finalizing an RPG battle system for Avast: Scourge of the Sea.

Avast: Scourge of the Sea is a pirate themed RPG where the discovery of a mysterious pendant and the return of the Lantern Men--strange beings with incredible powers, have turned an already dangerous sea even worse! Meet exciting new friends and dangerous foes as you learn the dark secrets of the Lookout Isles and the Lantern Men!

About Us:
LunchHouse Software is an independent LLC, created for the purpose of developing video games. Our first title, G-String, was published on Steam in October of 2020. We are a remote team, and are accepting candidates regardless of location.

LunchHouse Software operates on a revenue share basis, with team members receiving royalties from projects they've worked on.

Signing of a non-disclosure agreement is required for this role. Strict confidentiality is an expectation and failure to comply will result in termination.

Requirements:

•Experience using an issue tracker such as Gitlab
•Experience in version control (Git, SVN)
•Ability to work in a team
•Strong knowledge of GML and the Gamemaker 2 engine.
•Applicants who have shipped one or more titles are preferred

To Apply

If you're interested, please send an email to us at tristan@lunchhouse.software

Please include a portfolio of past work and / or resume.