ProjectOS is a space stradegy game in development which is inspired by Homeworld and various other Science Fiction games. The game is currently in development by a one man development "team", and targets Windows, Mac and Linux PC users.

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Description

Completly rewritten and improved my Ship/Entity components and introduced a Camera Scaled update.

- In my development I have now managed to quadruply the overall unit count, which the current stable maximum is now at 800 ( previously 200 ). This is tested with 3 turrets per ship, which brings the total component/subsystem count to about 2000 on an Quad Core I5 processor.

- Camera Scaled update with gives fewer update calls to ship farther away from the camera than those near the camera. Intended for expensive calculations that previously bogged down the CPU. This is applied both to the Entity Cores and the sub modules of the ships themselves.

- This is not counting the massive count of physics projectiles.

- Physics engine (PhysX in Unity) only now updates at 15FPS, as this is more than sufficient for this game.

Overall this means I can build the rest of the game with much larger fleet battles in mind than previously thought. Though this could be further improved with Threading implementations sometime in the future.