Underhell UE4 Project Unofficial fan project. Made with Unreal Engine 4.25 and C++ All Source Engine Assets are temporary placeholder assets, and will be and are being replaced. The same applies for sounds.
I’m testing out the responses used on the guards and if the current system is flexible enough to be used for other things. I believe I’m mixing up a few voice lines (there’s a lot of these in Underhell) but I’ll get them sorted eventually. I’m having fun figuring out how I can re-purpose some lines or even find areas where we might be able to add some new ones. In the video, I worked in a ‘Taunt’ like behaviour where the A.I has a random chance of trying to call you out for hiding.
Looks great! Btw KrypTo will there be a co-op mode for us to play the game with our friends? That'd be awesome!