Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) gameplay. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

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magiguy101 Apr 7 2013 says:

For a ninja, those footsteps are rather loud, but the game looks great :D

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SlickX Apr 7 2013 says:

bad animations

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Doyle_138 Apr 7 2013 replied:

Do you know the meaning of "Work-in-progress"?

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frvge Author
frvge Apr 7 2013 replied:

Thanks for your comment. We appreciate more detailed feedback so we can pass it on to the animators. Most glitches in the animation system are currently code related, but if you can point us to the parts that are really bad, we will try to tackle them in a new version.

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Metal-Payne Apr 7 2013 replied:

Maybe this can help. The animations are a bit stiff and unnatural, maybe you can work on making them more fluid? Also you should make animation for turning and such, also animation blending needs a little tuning. I know it's hard to make realistic animations without motion capture, but these are pretty decent! Hoped this help.

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frvge Author
frvge Apr 8 2013 replied:

Real turning animations, with the character shifting weight, were not in any game at the time we made this. Of course, in more current games it was. However, if we want to have that we have to rebuild a lot.

We will try to improve on it.

+1 vote   reply to comment
ShiftedDesign Apr 8 2013 says:

Make sure your triggers aren't "aim to interact", this is a common mistake.

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frvge Author
frvge Apr 8 2013 replied:

Thanks. We had some nice auto-blending for interactivity, but it broke in the build that you've seen. Like everything else. So this video is more about showing _something_ off than actually showing the quality.

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A quick look at two programmers messing around. Expect bugs ;-)

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Apr 6th, 2013
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