Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) gameplay. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

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magiguy101
magiguy101 Apr 7 2013, 9:11am says:

For a ninja, those footsteps are rather loud, but the game looks great :D

+2 votes     reply to comment
SlickX
SlickX Apr 7 2013, 10:04am says:

bad animations

0 votes     reply to comment
Doyle_138
Doyle_138 Apr 7 2013, 11:37am replied:

Do you know the meaning of "Work-in-progress"?

+1 vote     reply to comment
frvge
frvge Apr 7 2013, 5:39pm replied:

Thanks for your comment. We appreciate more detailed feedback so we can pass it on to the animators. Most glitches in the animation system are currently code related, but if you can point us to the parts that are really bad, we will try to tackle them in a new version.

+1 vote     reply to comment
Metal-Payne
Metal-Payne Apr 7 2013, 11:42pm replied:

Maybe this can help. The animations are a bit stiff and unnatural, maybe you can work on making them more fluid? Also you should make animation for turning and such, also animation blending needs a little tuning. I know it's hard to make realistic animations without motion capture, but these are pretty decent! Hoped this help.

+2 votes     reply to comment
frvge
frvge Apr 8 2013, 6:00pm replied:

Real turning animations, with the character shifting weight, were not in any game at the time we made this. Of course, in more current games it was. However, if we want to have that we have to rebuild a lot.

We will try to improve on it.

+1 vote     reply to comment
ShiftedDesign
ShiftedDesign Apr 8 2013, 11:36am says:

Make sure your triggers aren't "aim to interact", this is a common mistake.

+1 vote     reply to comment
frvge
frvge Apr 8 2013, 5:58pm replied:

Thanks. We had some nice auto-blending for interactivity, but it broke in the build that you've seen. Like everything else. So this video is more about showing _something_ off than actually showing the quality.

+1 vote     reply to comment
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Description

A quick look at two programmers messing around. Expect bugs ;-)

Video Details
Type
Entertainment
Date
Apr 6th, 2013
By
frvge
Length
02:23
Filename
wip-footage1-1080.mp4
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