Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) gameplay. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

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SneakySoft May 24 2011, 6:23pm says:

Nice wip, love it you guys are still working on this :)

+5 votes     reply to comment
comicsserg Mar 2 2012, 4:39am replied:

yea we are still working on it :D

+1 vote     reply to comment
hate4uall May 25 2011, 4:53am says:

Very cool , making tactics already

+2 votes     reply to comment
zglina May 25 2011, 6:49am says:

Looks fantastic. keep going guys :)

+2 votes     reply to comment
santaniake2 May 28 2011, 10:32am says:

Visible lasers...

Why do everybody (almost) makes such a jokes...

Lasers are not visible except a one given point...
And that's one reason they are used as a security system...

+1 vote     reply to comment
frvge Author
frvge May 28 2011, 9:30pm replied:

Game = realistic
Realistic != realism

They are visible for gameplay purposes. Then again, a new feature, the cone of security camera's, will only be visible in Nightvision to boost the use of that vision.

+2 votes   reply to comment
MulleDK19 Jul 24 2011, 11:45pm replied:

Not really true.

First of all, visible lasers exist. They're rare, but they exist. Eg. gas lasers.

Also, technically... The lasers in the video are seen through a camera, and any decent camera is able to see lasers.

+1 vote     reply to comment
magiguy101 Jun 13 2011, 8:23am says:

The chaff exploded twice? And it exploded on contact with the ground? (unlike your chaff video...) I like the lasers, but the alarm sounds a bit off... You mentioned being able to dive through lasers, but wouldn't that just destroy any need for the lasers? I think the merc should be told if their laser goes down, (I'm assuming the taser is silent). I don't know much about the multiplayer system itself. If you are planning on having a level system where you unlock new abilities/equipment then diving through lasers could be a late unlock ability, and a laser that tells you when its broken should also be a late ability. I think of this like the powers in assassin's creed brotherhood: You can only choose a couple of powers, but you also get passive perks (two). The morph ability blends you into the crowd, but the templar vision power renders it useless as the pursuer can pick you out from the crowd. They are both late unlocks, but morph comes first. Giving people the ability to dive through lasers at the beginning would lead to no-one using them. Hope this helps :)


+1 vote     reply to comment
MulleDK19 Jul 24 2011, 11:51pm replied:

It exploded once. At the time of the video, the effect was just set to loop to help out the visual artist.

The grenade was set to explode on impact for the purpose of this video.

The mercenaries will receive a device malfunction notification, if a security device is disabled.

And those "abilities" are exactly what ruined Brotherhood. At level 50 everyone has abilities that renders all other abilities useless, which in turn renders abilities in general useless.

+1 vote     reply to comment
xzerio Nov 14 2011, 12:23am says:

im sure this has been delt with but what about light systemm? mercs should not be able to see the spys in the dark and the goggles should not give away there posittion

+1 vote     reply to comment
MulleDK19 Dec 7 2011, 11:44am replied:

The lights on the spy-suit are only visible to spies. Mercenaries will see them as completely shut off.

+1 vote     reply to comment
TheRealGreenVirus Apr 21 2012, 2:10pm says:

I think it looks great, I hope the download will come soon

+1 vote     reply to comment
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Lasers are the Merc's best friend. Detecting or stalling those Spies is what they are good at. A first glimpse of them in action.

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May 24th, 2011
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