Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

In game the first torpedoes are added and updating graphics underwater mine.

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It's first variant graphics view. in the future of the graphics it will be processed and also it is lifted on higher level.
The mechanics of operation and some effects is now executed. Effects also will be reconsidered. But not to be suffered to show that already works - therefore I show the current views.
Here some pictures:

Torpedo - go!

Screen shots Screen shots Screen shots

As the graphics of mines is updated.
I don't want to create a separate post, I will show here:

New graphics:

Screen shots Screen shots
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Project "LODKA"
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