Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WOW 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Post news Report article RSS Feed scaling of a periscopic look (zoom x 3)

Operation over a periscope is complete. zoom became the last element The player can change image scale, at the expense of turn of a wheel of a mouse. Each click +1 or-1 to scale.

Posted by bedndarc on Dec 4th, 2012

To periscope multiplicity is added.

After completion of the main operations on periscope implementation, additional opportunity - change of multiplicity of the review was entered.

Now the player has an opportunity to examine objects being at a great distance. The periscope has three line items of multiplicity.

Change of a zoom (multiplicity) is made by rotation of a wheel of a mouse - we twist and we increase, we twist back - we reduce.

Options of how it looks, you can watch on provided screenshots.
Far X1:

mean X2:

Close X3:

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Project "LODKA"
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