Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WOW 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Report article RSS Feed New enemy - Mine (underwater)

The new enemy - an underwater mine. In game the new game object - an underwater mine is added.

Posted by bedndarc on Dec 10th, 2012

The underwater mine is a sphere, with pukly contact detonators.
It is fixed on a circuit - a mine mooring cable and fastens to an anchor.
In game only one type of mines is provided, but it only began, will be more.
Efficiency min.
By the efficiency, the mine concedes only to a torpedo, as a result of explosion, the boat will lose most or all part of lives.
In turn the system of damages is still developed, and now it is hard to say, what role will be played by a mine in the ending, but one is clear - not last.
screen shots:

We go on mines!
We go on mines!

Explosion over water:
Explosion over water

Explosion underwater:
Explosion underwater

final damage:
final damage

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Guest Dec 10 2012, 9:01am says:

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bedndarc Author
bedndarc Dec 12 2012, 5:32am replied:

thanks!

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Project "LODKA"
Platform
Windows
Developer
VolGame
Engine
Custom Built
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Release Date
TBD
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