Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WOW 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.
The effect of explosion of torpedoes is updated. New visualization pleases the eye. Water became more similar to water, than earlier. But it not everything that was made. Principal and the most difficult for the last week - navigation.
Posted by bedndarc on Jan 17th, 2013
The effect of explosion of torpedoes is updated.
New visualization pleases the eye. Water became more similar to water, than earlier. But it not
everything that was made.
Principal and the most difficult for the last week - navigation.
Navigation in game is provided as follows:
The sea card where own location and other active objects is visible is available to the player.
The navigation beacons, the reconnoitered minefields, places of detection of anti-submarine networks are related to the active objects. And certainly on a card are shown a point or a sector where it is necessary to get for job execution.
But how to navigate with a map, knowing where you are, but without knowing own course? Everything is simple - the sea compass which will always specify is entered into game where the player plies.
As a whole the compass and navigation are already ready, but I will show screenshots later after I will complete some pleasant things.