The effect of explosion of torpedoes is updated.
New visualization pleases the eye. Water became more similar to water, than earlier. But it not
everything that was made.
Principal and the most difficult for the last week - navigation.
Navigation in game is provided as follows:
The sea card where own location and other active objects is visible is available to the player.
The navigation beacons, the reconnoitered minefields, places of detection of anti-submarine networks are related to the active objects. And certainly on a card are shown a point or a sector where it is necessary to get for job execution.
But how to navigate with a map, knowing where you are, but without knowing own course? Everything is simple - the sea compass which will always specify is entered into game where the player plies.
As a whole the compass and navigation are already ready, but I will show screenshots later after I will complete some pleasant things.