Project_BuildTutto is a deep resource management building and crafting game. You own a company that build buildings. To build buildings you have to build all the things. All the things can be built however you want.

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Hello everyone!

Stefano here with the 23th update of this Project! I'm very happy with this week work since I kept working through the "Actual game" state with objectives and things to do, and not only a sandbox thing with mechanics to play around.
So here you have this week's timelapses and changelog:


IMG CHANGELOG 8
IMG STATS 7

Level's Objectives

Until now the game didn't have any goals or progress counting, making it very "useless" as a game. Now each level has its own objectives to complete. The main progress system that I want inside the game is that the player has its own main base where he can do anything he want, where he should build everything needed to construct the other levels, and then there will be various levels with specifics objectives that need to be completed to unlock the next levels.
These objectives will be something like:

  • Be profitable = stay X months earning more than Y in profit
  • Produce = produce X things of type Y
  • Create employment = hire more than X guys and stay profitable for Y months
  • Luxury = Have a total worth of more than X and return all the investment

Sometimes with some sub-goals like:

  • Spending less than X1
  • Having less than X1 of Y1

And something like that.

IMG OBJECTIVES

The goals will be very generic at the start of the game, to let the player has freedom on his creativity in the designing process, and later on will be more complex to really give the player some hard task and really think well the design of the building.
To make this easy to maintain and to work with I created a struct capable of holding all the different variables that could be needed to create the objectives:

IMG STRUCTS

Then, I can simply create structs, assign the right variables and the right type code, and later iterate the list of objectives checking their code first and then checking the right variables based on their code.

IMG GOALSSTRUCT

Profits counter with Buy and Sell Records

Since many objectives will be based on being profitable, I needed to create some sort of profit counter in each level. To do that I had to create records to store the detailed information of each object bought and each object sold, so the player can review all the income and the outcome he made in that specific building.

All these things can be checked inside the newly added "Stats Menu" (probably will be renamed) where it will be displayed both the selling and the buying records, but also the profit counter taking into account the guys income and later in the development I'll add electrics bills and minor stuff like that.

IMG STATSMENU

Since the profit counter is based on the single building, I had to fix the problem where the object could be transported inside levels. The player could easily buy resources in the main base, construct the final product in the main base, transport it to the level, and sell it from there and make pure profit with all the expenses in the main base.
To fix this problem I made all the transported items unsellable and uncraftable, so transported items will be useful only to build the building in the creation phase, like it should be.

IMG UNSELLABLE
Unsellable items will be marked with a red dot near them.


Keep in touch

If you are curious to see how things will go feel free click any of these links to join our community:
Discord Server: Discord.gg
YouTube channel for Timelapses: Youtube.com
Twitter: Twitter.com
Changelog: Docs.google.com

Project_BuildTutto Development Update 22

Project_BuildTutto Development Update 22

News

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Project_BuildTutto Development Update 21

Project_BuildTutto Development Update 21

News

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Project_BuildTutto Development Update 20

Project_BuildTutto Development Update 20

News

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Project_BuildTutto Development Update 19

Project_BuildTutto Development Update 19

News

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Comments
XJAGYT
XJAGYT

i love these type of games

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Project_BuildTutto
Platforms
Windows
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ElkiwyDev
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Latest tweets from @elkiwydev

In this weekly update: Level's objectives and goals! Indiedb.com #gamedev #indiedev #ScreenshotSaturday

Apr 21 2018

yesterday there was no video because I had some problem and I only record a small part of it, so I merged it with t… T.co

Apr 19 2018

Learning to use some new brushes... What do you think? Colored or not ? #art #sketch #paint #creative T.co

Apr 17 2018

Here is today's #devlog timelapse video :D #gamedev #indiedev T.co

Apr 16 2018

Hey hey hey #screenshotsaturday ! This has been a very productive week for me, and you can read more about it in th… T.co

Apr 14 2018

In today's video you can see a lot of work on the "Hire Guy" menu:#gamedev #indiedev #devlog #timelapse

Apr 12 2018

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