Prism is an in-development fully 3D MO resembling the Pokemon games. The game will feature and revolve around a new system of capturing and battling monsters. The entirely original battle mechanics will incorporate and accommodate the 3D universe. There will be rank, quests, prestige all formulated to create a strong community, and there will be a wholly original storyline centering on the Prism world and its interesting situation. Players will be able to encounter wild monsters and other players in real time, as well as battle NPC enemies, other players and their friends all in a new world! The game will have an enormous number of monsters which will roam the world, ready to be battled and caught by players. Quests will put the players in new and challenging places to unravel the secrets of an underground organization, discover what they have been hiding, find the secrets of the crystals, unlock their powers, gain power within the cities, and become the greatest player of them all!
Summarizing the current team, project status, and future interests.
Posted by endie on Aug 17th, 2011
So, at this time, I'm sure all of you have seen the project we've become, and all the changes we've made. Right now, I'd like to summarize who we currently have on the project, and who we're still seeking
Currently our team is comprised of a small 4 individuals.
indie - 3D Animations, Modeling, Character and location concepting
TheGood - Character and location concepting, Lore, Quest design, NPC design, Writing
A-Bal - 3D Architecture
shadowmark - 3D modeling
We are still seeking:
Anyone interested in any of these positions (or think that they would be valuable in an area we are not currently seeking) please contact us at firstname.lastname@example.org or on our site at Prismonline.weebly.com . At our site feel free to post on the forums, or join our embedded chat.
We have decided to keep our team limited for the time being, while we flesh out concepts. If you have a skill you think would be suited to the team, feel free to still contact us, but please understand we are not actively building a team at the moment.