Prism is an in-development fully 3D MO resembling the Pokemon games. The game will feature and revolve around a new system of capturing and battling monsters. The entirely original battle mechanics will incorporate and accommodate the 3D universe. There will be rank, quests, prestige all formulated to create a strong community, and there will be a wholly original storyline centering on the Prism world and its interesting situation. Players will be able to encounter wild monsters and other players in real time, as well as battle NPC enemies, other players and their friends all in a new world! The game will have an enormous number of monsters which will roam the world, ready to be battled and caught by players. Quests will put the players in new and challenging places to unravel the secrets of an underground organization, discover what they have been hiding, find the secrets of the crystals, unlock their powers, gain power within the cities, and become the greatest player of them all!

Report article RSS Feed Project Pause

A brief overview of the immediate project timeline explaining a hiatus.

Posted by endie on Jul 4th, 2011

So, I'm sorry to say after a very short period after being public, we will be taking a "break" so to speak. During this time, there will still be production and development, but we will not be keeping public updates. However, we WILL be back, and definitely with an update worth seeing. So, if you are interested in this project, track us and maybe you'll like what you see later on =]

For all of us at Prism, we hope to talk to you all soon!


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UnknownToaster Jul 8 2011 says:

I'm hoping what you mean is that you want to hold off on updates until you have a good amount of content and you're happy with it to show off with.

You said pause and break in the project, which insists a stop in production but you insisted also that that is not the reality. You didn't directly say a pause on updates, though.

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endie Author
endie Jul 27 2011 replied:

Sorry for being unclear. This is true we are working hard on new content. The only pause is what we are updating on our site and on the indieDB.

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